{
	Name = "Scene name here pls!!!",
	Entities = [
		{
			Id = 820806682740348099,
			NameComponent = {
				Name = "Quad"
			},
			SpriterRendererComponent = {
				Color = {
					R = 0,
					G = 0.551178,
					B = 0.328787,
					A = 1
				},
				IsCircle = false,
				Sprite = "\\Textures\\TestMat\\rustediron2_albedo.png",
				UvTransform = {
					X = 0,
					Y = 0,
					Z = 1,
					W = 1
				}
			},
			TransformComponent = {
				Position = {
					X = 0,
					Y = 2,
					Z = 0
				},
				Rotation = {
					X = 0,
					Y = 0,
					Z = 0,
					W = 1
				},
				Scale = {
					X = 1,
					Y = 1,
					Z = 1
				},
				EditorEulerRotation = {
					X = 0,
					Y = 0,
					Z = 0
				}
			},
			Rigidbody2D = {
				BodyType = .Dynamic,
				FixedRotation = false
			},
			BoxCollider2D = {
				Offset = {
					X = 0,
					Y = 0
				},
				Size = {
					X = 0.5,
					Y = 0.5
				},
				Density = 1,
				Friction = 0.5,
				Restitution = 0,
				RestitutionThreshold = 0.5
			}
		},
		{
			Id = 15398726361722237419,
			NameComponent = {
				Name = "Floor"
			},
			SpriterRendererComponent = {
				Color = {
					R = 1,
					G = 0.941886,
					B = 0.401485,
					A = 1
				},
				IsCircle = false,
				Sprite = null,
				UvTransform = {
					X = 0,
					Y = 0,
					Z = 1,
					W = 1
				}
			},
			TransformComponent = {
				Position = {
					X = 0,
					Y = -0.5,
					Z = 0
				},
				Rotation = {
					X = 0,
					Y = 0,
					Z = 0,
					W = 1
				},
				Scale = {
					X = 10,
					Y = 1,
					Z = 1
				},
				EditorEulerRotation = {
					X = 0,
					Y = 0,
					Z = 0
				}
			},
			Rigidbody2D = {
				BodyType = .Static,
				FixedRotation = false
			},
			BoxCollider2D = {
				Offset = {
					X = 0,
					Y = 0
				},
				Size = {
					X = 0.5,
					Y = 0.5
				},
				Density = 1,
				Friction = 0.5,
				Restitution = 0,
				RestitutionThreshold = 0.5
			}
		},
		{
			Id = 1491484622542812645,
			NameComponent = {
				Name = "Camera"
			},
			TransformComponent = {
				Position = {
					X = 0,
					Y = 1,
					Z = -5
				},
				Rotation = {
					X = 0,
					Y = 0,
					Z = 0,
					W = 1
				},
				Scale = {
					X = 1,
					Y = 1,
					Z = 1
				},
				EditorEulerRotation = {
					X = 0,
					Y = 0,
					Z = 0
				}
			},
			CameraComponent = {
				Primary = true,
				ProjectionType = .InfinitePerspective,
				PerspectiveFovY = 1.308997,
				PerspectiveNearPlane = 0.1,
				PerspectiveFarPlane = 10000,
				OrthographicHeight = 10,
				OrthographicNearPlane = 0,
				OrthographicFarPlane = 10,
				AspectRatio = 2.969697,
				FixedAspectRatio = false
			}
		},
		{
			Id = 15710354273720487680,
			NameComponent = {
				Name = "Circle"
			},
			SpriterRendererComponent = {
				Color = {
					R = 1,
					G = 1,
					B = 1,
					A = 1
				},
				IsCircle = true,
				Sprite = "\\Textures\\rocket.png",
				UvTransform = {
					X = 0,
					Y = 0,
					Z = 1,
					W = 1
				}
			},
			TransformComponent = {
				Position = {
					X = -0.121203,
					Y = 0.66016,
					Z = 0
				},
				Rotation = {
					X = 0,
					Y = 0,
					Z = 0,
					W = 1
				},
				Scale = {
					X = 1,
					Y = 1,
					Z = 1
				},
				EditorEulerRotation = {
					X = 0,
					Y = 0,
					Z = 0
				}
			},
			Rigidbody2D = {
				BodyType = .Dynamic,
				FixedRotation = false
			},
			CircleCollider2D = {
				Offset = {
					X = 0,
					Y = 0
				},
				Radius = 0.5,
				Density = 1,
				Friction = 0.5,
				Restitution = 0,
				RestitutionThreshold = 0.5
			}
		},
		{
			Id = 935640822766280888,
			NameComponent = {
				Name = "Light"
			},
			TransformComponent = {
				Position = {
					X = 3.883276,
					Y = 0,
					Z = -0.808795
				},
				Rotation = {
					X = 0.497987,
					Y = -0.103421,
					Z = 0.15538,
					W = 0.846859
				},
				Scale = {
					X = 0.999998,
					Y = 1,
					Z = 1
				},
				EditorEulerRotation = {
					X = 1.090894,
					Y = -0.340794,
					Z = 0.160858
				}
			},
			LightComponent = {
				LightType = .Directional,
				Illuminance = 12.9,
				Color = {
					R = 0.985467,
					G = 1,
					B = 0.569979
				}
			}
		},
		{
			Id = 721949523193525565,
			NameComponent = {
				Name = "Sphere"
			},
			TransformComponent = {
				Position = {
					X = 0,
					Y = 0,
					Z = -1.523338
				},
				Rotation = {
					X = 0,
					Y = 0,
					Z = 0,
					W = 1
				},
				Scale = {
					X = 1,
					Y = 1,
					Z = 1
				},
				EditorEulerRotation = {
					X = 0,
					Y = 0,
					Z = 0
				}
			},
			MeshComponent = {
				Mesh = "\\Models\\sphere.glb"
			},
			MeshRendererComponent = {
				Material = "\\Textures\\TestMaterial.mat"
			}
		}
	]
}