{
	AssetLoader = "EditorTextureAssetLoader",
	Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
		_isSrgb = true,
		_samplerStateDescription = {
			MinFilter = .Linear,
			MagFilter = .Linear,
			MipFilter = .Linear,
			ComparisonFunction = .Never,
			AddressModeU = .Clamp,
			AddressModeV = .Clamp,
			AddressModeW = .Clamp,
			MipMinLOD = -340282346638528859811704183484516925440,
			MipMaxLOD = 340282346638528859811704183484516925440,
			MaxAnisotropy = 1,
			BorderColor = {
				R = 1,
				G = 1,
				B = 1,
				A = 1
			}
		}
	}
}