{
	AssetLoader = "EditorTextureAssetLoader",
	Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
		_generateMipMaps = true,
		_isSrgb = true,
		_samplerStateDescription = {
			MinFilter = .Anisotropic,
			MagFilter = .Anisotropic,
			MipFilter = .Anisotropic,
			ComparisonFunction = .Never,
			AddressModeU = .Wrap,
			AddressModeV = .Border,
			AddressModeW = .Clamp,
			MipMaxLOD = 160,
			MaxAnisotropy = 16,
			BorderColor = {
				R = 0.756863,
				G = 0.2,
				A = 0.956863
			}
		}
	}
}