using GlitchyEngine;
using GlitchyEngine.Math;
using System;

using static GlitchyEngine.Math.Math;

namespace [ProjectName];

public class [EntityName] : Entity
{
    /// <summary>
	/// OnCreate is called once before the first call to OnUpdate.
	/// </summary>
	void OnCreate()
    {
    }

    /// <summary>
    /// OnUpdate is called once every frame.
    /// </summary>
    void OnUpdate(float deltaTime)
    {
    }
}
