using GlitchyEngine.Core;

namespace GlitchyEngine.Graphics;

/// <summary>
/// Holds a reference to a Mesh.
/// Can be used in combination with a <see cref="MeshRenderer"/> on the same <see cref="Entity"/> to render the mesh.
/// </summary>
[EngineClass("GlitchyEngine.Renderer.MeshComponent")]
public class Mesh : Component
{
    
}
