FileVersion = 1

[Project]
Name = "GlitchyEngineHelper"
TargetType = "BeefLib"
StartupObject = "GlitchyEngineHelper.Program"

[Dependencies]
corlib = "*"
DirectX = "*"

[Configs.Debug.Win64]
BuildCommandsOnCompile = "IfFilesChanged"
BuildCommandsOnRun = "IfFilesChanged"
LibPaths = ["$(ProjectDir)/out/build/x64-debug/Debug/GlitchyEngineHelper.lib", "ws2_32.lib", "Winmm.lib", "OleAut32.lib", "Bcrypt.lib"]
PreBuildCmds = ["$(WorkspaceDir)/bin/BuildTool.exe build GlitchyEngineHelper -n --workspace $(WorkspaceDir) --debug"]

[Configs.Release.Win64]
BuildCommandsOnCompile = "IfFilesChanged"
BuildCommandsOnRun = "IfFilesChanged"
LibPaths = ["$(ProjectDir)/out/build/x64-release/Release/GlitchyEngineHelper.lib", "ws2_32.lib", "Winmm.lib", "OleAut32.lib", "Bcrypt.lib"]
PreBuildCmds = ["$(WorkspaceDir)/bin/BuildTool.exe build GlitchyEngineHelper -n --workspace $(WorkspaceDir) --release"]
