{
	Effect = "Resources/Shaders/myEffect.hlsl",
	Textures = [
		"AlbedoTexture": 8153940681327484189,
		"NormalTexture": 15822842502398518390,
		"MetallicTexture": 13527693616095745667,
		"RoughnessTexture": 4141437666158293647,
		"EmissiveTexture": 0
	],
	Variables = [
		"AlbedoColor": .ColorRGBA{
			Value = {
				R = 1,
				G = 1,
				B = 1,
				A = 1
			}
		},
		"NormalScaling": .Float2{
			Value = {
				X = 1,
				Y = 1
			}
		},
		"MetallicFactor": .Float{
			Value = 1
		},
		"RoughnessFactor": .Float{
			Value = 0
		},
		"EmissiveColor": .Float3{
			Value = {
				X = 0,
				Y = 0,
				Z = 0
			}
		}
	]
}