{
	Effect = "Resources/Shaders/myEffect.hlsl",
	Textures = [
		"AlbedoTexture": "Assets/Textures/TestMat/rustediron2_albedo.png",
		"NormalTexture": "Assets/Textures/TestMat/rustediron2_normal.png",
		"MetallicTexture": "Assets/Textures/TestMat/rustediron2_metallic.png",
		"RoughnessTexture": "Assets/Textures/TestMat/rustediron2_roughness.png",
		"EmissiveTexture": "Assets/Textures/rocket.png"
	],
	Variables = [
		"AlbedoColor": .ColorRGBA{
			Value = {
				R = 1,
				G = 1,
				B = 1,
				A = 1
			}
		},
		"NormalScaling": .Float2{
			Value = {
				X = 1,
				Y = 1
			}
		},
		"MetallicFactor": .Float{
			Value = 1
		},
		"RoughnessFactor": .Float{
			Value = 1
		},
		"EmissiveColor": .ColorRGB{
			Value = {
				R = 1,
				G = 0,
				B = 0
			}
		}
	]
}