{
	AssetLoader = "EditorTextureAssetLoader",
	Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
		_samplerStateDescription = {
			MinFilter = .Linear,
			MagFilter = .Linear,
			MipFilter = .Linear,
			ComparisonFunction = .Never,
			AddressModeU = .Clamp,
			AddressModeV = .Clamp,
			AddressModeW = .Clamp,
			MipMinLOD = -3.40282347e+38,
			MipMaxLOD = 3.40282347e+38,
			MaxAnisotropy = 1,
			BorderColor = {
				R = 1,
				G = 1,
				B = 1,
				A = 1
			}
		}
	},
	AssetHandle = 15822842502398518390
}