mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Created editor project and moved Editor there
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using GlitchyEngine.World;
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using ImGui;
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using System;
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using System.Collections;
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using GlitchyEngine.Collections;
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using GlitchyEditor.EditWindows;
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namespace GlitchyEditor
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{
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class Editor
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{
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private EcsWorld _world;
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private EntityHierarchyWindow _entityHierarchyWindow = new .(this) ~ delete _;
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private ComponentEditWindow _componentEditWindow = new .(this) ~ delete _;
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private List<Entity> _selectedEntities = new .() ~ delete _;
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public EcsWorld World => _world;
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public List<Entity> SelectedEntities => _selectedEntities;
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/// Creates a new editor for the given world
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public this(EcsWorld world)
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{
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_world = world;
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}
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public void Update()
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{
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_entityHierarchyWindow.Show();
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_componentEditWindow.Show();
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}
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/// Creates a new entity with a transform component.
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internal Entity CreateEntityWithTransform()
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{
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var entity = _world.NewEntity();
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var transformComponent = ref *_world.AssignComponent<TransformComponent>(entity);
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transformComponent = TransformComponent();
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var nameComponent = ref *_world.AssignComponent<DebugNameComponent>(entity);
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nameComponent.SetName("Entity");
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return entity;
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}
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/// Returns whether or not all selected entities have the same parent.
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internal bool AllSelectionsOnSameLevel()
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{
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Entity? parent = .InvalidEntity;
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for(var selectedEntity in _selectedEntities)
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{
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var parentComponent = _world.GetComponent<ParentComponent>(selectedEntity);
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if(parent == .InvalidEntity)
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{
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parent = parentComponent?.Entity;
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}
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else if(parentComponent?.Entity != parent)
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{
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return false;
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}
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}
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return true;
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}
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/// Finds all children of the given entity and stores their IDs in the given list.
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internal void FindChildren(Entity entity, List<Entity> entities)
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{
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for(var (child, childParent) in _world.Enumerate<ParentComponent>())
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{
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if(childParent.Entity == entity)
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{
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if(!entities.Contains(child))
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entities.Add(child);
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FindChildren(child, entities);
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}
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}
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}
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/// Deletes all selected entities and their children.
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internal void DeleteSelectedEntities()
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{
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List<Entity> entities = scope .();
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for(var entity in _selectedEntities)
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{
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entities.Add(entity);
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FindChildren(entity, entities);
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}
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for(var entity in entities)
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{
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_world.RemoveEntity(entity);
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}
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_selectedEntities.Clear();
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}
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}
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}
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