Fixed crashes due to wrong use of append allocations

This commit is contained in:
Simon Lübeß
2025-02-24 23:00:09 +01:00
parent 28121d1b42
commit 0236130df1
5 changed files with 26 additions and 13 deletions
+4 -2
View File
@@ -20,13 +20,13 @@ namespace GlitchyEngine
private bool _running = true;
private bool _isMinimized = false;
private append LayerStack _layerStack = .() ~ delete:append _;
private append LayerStack _layerStack = .();
#if IMGUI
private ImGuiLayer _imGuiLayer;
#endif
private append GameTime _gameTime = .() ~ delete:append _;
private append GameTime _gameTime = .();
private IContentManager _contentManager;
@@ -98,6 +98,8 @@ namespace GlitchyEngine
{
Profiler.ProfileFunction!();
_layerStack.ClearLayers();
SamplerStateManager.Uninit();
Renderer.Deinit();