Adjust to fix in beef mixins

This commit is contained in:
Simon Lübeß
2022-06-15 15:31:44 +02:00
parent eb03eca4dd
commit 0339ae4422
+7 -7
View File
@@ -76,7 +76,7 @@ namespace GlitchyEngine.Renderer
for(let (name, variable) in _variables)
{
variable.Variable.SetRawData(&RawPointer!<uint8>(variable.Offset));
variable.Variable.SetRawData(RawPointer!<uint8>(variable.Offset));
}
_effect.Bind(context);
@@ -102,7 +102,7 @@ namespace GlitchyEngine.Renderer
private mixin RawPointer<T>(uint32 offset)
{
*(T*)(&_rawVariables[offset])
(T*)(&_rawVariables[offset])
}
[Inline]
@@ -114,7 +114,7 @@ namespace GlitchyEngine.Renderer
{
entry.Variable.EnsureTypeMatch<T>();
RawPointer!<T>(entry.Offset) = value;
*RawPointer!<T>(entry.Offset) = value;
}
else
{
@@ -149,7 +149,7 @@ namespace GlitchyEngine.Renderer
Log.EngineLogger.AssertDebug(entry.Variable._sizeInBytes == 44, "Made wrong assumption about the size of float3x3 in a hlsl constant-buffer.");
#unwarn
RawPointer!<float[11]>(entry.Offset) = *(float[11]*)&Matrix4x3(value);
*RawPointer!<float[11]>(entry.Offset) = *(float[11]*)&Matrix4x3(value);
}
else
{
@@ -167,7 +167,7 @@ namespace GlitchyEngine.Renderer
for(int i < count)
{
(&RawPointer!<Matrix4x3>(entry.Offset))[i] = Matrix4x3(values[i]);
(RawPointer!<Matrix4x3>(entry.Offset))[i] = Matrix4x3(values[i]);
}
}
else
@@ -185,7 +185,7 @@ namespace GlitchyEngine.Renderer
{
entry.Variable.EnsureTypeMatch<Matrix>();
Internal.MemCpy(&RawPointer!<Matrix>(entry.Offset), values.Ptr, sizeof(Matrix) * Math.Min(values.Count, entry.Variable._elements));
Internal.MemCpy(RawPointer!<Matrix>(entry.Offset), values.Ptr, sizeof(Matrix) * Math.Min(values.Count, entry.Variable._elements));
}
else
{
@@ -215,7 +215,7 @@ namespace GlitchyEngine.Renderer
{
entry.Variable.EnsureTypeMatch<T>();
value = RawPointer!<T>(entry.Offset);
value = *RawPointer!<T>(entry.Offset);
}
else
{