mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Setup ScriptCore to also function as analyzer
This commit is contained in:
@@ -14,11 +14,16 @@
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<GenerateRuntimeConfigurationFiles>true</GenerateRuntimeConfigurationFiles>
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<GenerateRuntimeConfigurationFiles>true</GenerateRuntimeConfigurationFiles>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<GeneratedSchemaPath>$(ProjectDir)../generated/ScriptGlue.json</GeneratedSchemaPath>
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<GeneratedSchemaPath>$(ProjectDir)../generated/ScriptGlue.json</GeneratedSchemaPath>
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<IsRoslynComponent>true</IsRoslynComponent>
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<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
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</PropertyGroup>
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</PropertyGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="PowerShell ./postbuild.ps1 -sourceDir $(OutDir) -destinationDir "..\GlitchyEditor\resources\scripts"" />
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<Exec Command="PowerShell ./postbuild.ps1 -sourceDir $(OutDir) -destinationDir "..\GlitchyEditor\resources\scripts"" />
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</Target>
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</Target>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.6.0" PrivateAssets="all" />
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<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" PrivateAssets="all" />
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<PackageReference Include="System.Memory" Version="4.6.3" />
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<PackageReference Include="System.Memory" Version="4.6.3" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@@ -32,4 +37,9 @@
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<None Include="../GlitchyEngine/src/**/*" Link="Beef\Engine\%(RecursiveDir)%(Filename)%(Extension)" />
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<None Include="../GlitchyEngine/src/**/*" Link="Beef\Engine\%(RecursiveDir)%(Filename)%(Extension)" />
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<None Include="../GlitchyEditor/src/**/*" Link="Beef\Editor\%(RecursiveDir)%(Filename)%(Extension)" />
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<None Include="../GlitchyEditor/src/**/*" Link="Beef\Editor\%(RecursiveDir)%(Filename)%(Extension)" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Compile Update="StyleChecker\Strings.Designer.cs" DesignTime="True" AutoGen="True" DependentUpon="StyleChecker\Strings.resx" />
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<EmbeddedResource Update="StyleChecker\Strings.resx" Generator="ResXFileCodeGenerator" LastGenOutput="StyleChecker\Strings.Designer.cs" />
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</ItemGroup>
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</Project>
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</Project>
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+90
@@ -0,0 +1,90 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace GlitchyEngine.StyleChecker {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Strings {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Strings() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GlitchyEngine.StyleChecker.Strings", typeof(Strings).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Variables that are not modified should be made const..
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/// </summary>
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internal static string AnalyzerDescription {
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get {
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return ResourceManager.GetString("AnalyzerDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Variable '{0}' can be made constant..
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/// </summary>
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internal static string AnalyzerMessageFormat {
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get {
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return ResourceManager.GetString("AnalyzerMessageFormat", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Variable can be made const.
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/// </summary>
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internal static string AnalyzerTitle {
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get {
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return ResourceManager.GetString("AnalyzerTitle", resourceCulture);
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}
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}
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}
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}
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@@ -0,0 +1,129 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="AnalyzerDescription" xml:space="preserve">
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<value>Variables that are not modified should be made const.</value>
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</data>
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<data name="AnalyzerMessageFormat" xml:space="preserve">
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<value>Variable '{0}' can be made constant.</value>
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</data>
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<data name="AnalyzerTitle" xml:space="preserve">
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<value>Variable can be made const</value>
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</data>
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</root>
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@@ -0,0 +1,63 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Text;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using Microsoft.CodeAnalysis.Diagnostics;
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namespace GlitchyEngine.StyleChecker;
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[DiagnosticAnalyzer(LanguageNames.CSharp)]
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public class StyleChecker : DiagnosticAnalyzer
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{
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public const string DiagnosticId = "MakeConst2";
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private static readonly LocalizableString Title =
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new LocalizableResourceString(nameof(Strings.AnalyzerTitle), Strings.ResourceManager, typeof(Strings));
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private static readonly LocalizableString MessageFormat =
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new LocalizableResourceString(nameof(Strings.AnalyzerMessageFormat), Strings.ResourceManager, typeof(Strings));
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private static readonly LocalizableString Description =
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new LocalizableResourceString(nameof(Strings.AnalyzerDescription), Strings.ResourceManager, typeof(Strings));
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private const string Category = "Usage";
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private static readonly DiagnosticDescriptor Rule = new DiagnosticDescriptor(DiagnosticId, Title, MessageFormat,
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Category, DiagnosticSeverity.Warning, isEnabledByDefault: true, description: Description);
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public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(Rule);
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public override void Initialize(AnalysisContext context)
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{
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context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
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context.EnableConcurrentExecution();
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context.RegisterSyntaxNodeAction(AnalyzeNode, SyntaxKind.LocalDeclarationStatement);
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}
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private void AnalyzeNode(SyntaxNodeAnalysisContext context)
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{
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var localDeclaration = (LocalDeclarationStatementSyntax)context.Node;
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if (localDeclaration.Modifiers.Any(SyntaxKind.ConstKeyword))
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{
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return;
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}
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// Perform data flow analysis on the local declaration.
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DataFlowAnalysis dataFlowAnalysis = context.SemanticModel.AnalyzeDataFlow(localDeclaration);
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// Retrieve the local symbol for each variable in the local declaration
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// and ensure that it is not written outside of the data flow analysis region.
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VariableDeclaratorSyntax variable = localDeclaration.Declaration.Variables.Single();
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ISymbol variableSymbol = context.SemanticModel.GetDeclaredSymbol(variable, context.CancellationToken);
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if (dataFlowAnalysis.WrittenOutside.Contains(variableSymbol))
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{
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return;
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}
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context.ReportDiagnostic(Diagnostic.Create(Rule, context.Node.GetLocation(), localDeclaration.Declaration.Variables.First().Identifier.ValueText));
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}
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}
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Reference in New Issue
Block a user