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https://github.com/aharabada/glitchy-engine-beef.git
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Added rudimentary DepthStencilTarget
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@@ -1,5 +1,7 @@
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using GlitchyEngine.Math;
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using internal GlitchyEngine.Renderer;
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namespace GlitchyEngine.Renderer
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{
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extension RendererAPI
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@@ -24,6 +26,11 @@ namespace GlitchyEngine.Renderer
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_context.ClearRenderTarget(renderTarget, clearColor);
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}
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public override void Clear(DepthStencilTarget target, float depthValue, uint8 stencilValue, DepthStencilClearFlag clearFlags)
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{
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_context.nativeContext.ClearDepthStencilView(target.nativeView, (.)clearFlags, depthValue, stencilValue);
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}
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public override void DrawIndexed(GeometryBinding geometry)
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{
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_context.DrawIndexed(geometry.IndexCount, geometry.IndexByteOffset, 0);
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