Renamed EditfloatX to EditFloatX

This commit is contained in:
Simon Lübeß
2023-11-22 00:54:43 +01:00
parent 8127884b50
commit 05350d4768
3 changed files with 113 additions and 158 deletions
@@ -226,7 +226,7 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
float2 minV = hasMin ? min.Get<float2>() : (float2)float.MinValue;
float2 maxV = hasMax ? max.Get<float2>() : (float2)float.MaxValue;
if (ImGui.Editfloat2(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
if (ImGui.EditFloat2(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
material.SetVariable(variable.Name, value);
case 3:
material.GetVariable<float3>(variable.Name, var value);
@@ -234,7 +234,7 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
float3 minV = hasMin ? min.Get<float3>() : (float3)float.MinValue;
float3 maxV = hasMax ? max.Get<float3>() : (float3)float.MaxValue;
if (ImGui.Editfloat3(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
if (ImGui.EditFloat3(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
material.SetVariable(variable.Name, value);
case 4:
material.GetVariable<float4>(variable.Name, var value);
@@ -242,7 +242,7 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
float4 minV = hasMin ? min.Get<float4>() : (float4)float.MinValue;
float4 maxV = hasMax ? max.Get<float4>() : (float4)float.MaxValue;
if (ImGui.Editfloat4(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
if (ImGui.EditFloat4(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
material.SetVariable(variable.Name, value);
}
}