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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-06 05:01:53 +00:00
Renamed EditfloatX to EditFloatX
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@@ -226,7 +226,7 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
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float2 minV = hasMin ? min.Get<float2>() : (float2)float.MinValue;
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float2 maxV = hasMax ? max.Get<float2>() : (float2)float.MaxValue;
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if (ImGui.Editfloat2(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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if (ImGui.EditFloat2(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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case 3:
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material.GetVariable<float3>(variable.Name, var value);
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@@ -234,7 +234,7 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
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float3 minV = hasMin ? min.Get<float3>() : (float3)float.MinValue;
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float3 maxV = hasMax ? max.Get<float3>() : (float3)float.MaxValue;
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if (ImGui.Editfloat3(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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if (ImGui.EditFloat3(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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case 4:
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material.GetVariable<float4>(variable.Name, var value);
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@@ -242,7 +242,7 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
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float4 minV = hasMin ? min.Get<float4>() : (float4)float.MinValue;
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float4 maxV = hasMax ? max.Get<float4>() : (float4)float.MaxValue;
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if (ImGui.Editfloat4(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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if (ImGui.EditFloat4(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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}
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}
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