mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Renamed EditfloatX to EditFloatX
This commit is contained in:
@@ -226,7 +226,7 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
|
|||||||
float2 minV = hasMin ? min.Get<float2>() : (float2)float.MinValue;
|
float2 minV = hasMin ? min.Get<float2>() : (float2)float.MinValue;
|
||||||
float2 maxV = hasMax ? max.Get<float2>() : (float2)float.MaxValue;
|
float2 maxV = hasMax ? max.Get<float2>() : (float2)float.MaxValue;
|
||||||
|
|
||||||
if (ImGui.Editfloat2(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
|
if (ImGui.EditFloat2(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
|
||||||
material.SetVariable(variable.Name, value);
|
material.SetVariable(variable.Name, value);
|
||||||
case 3:
|
case 3:
|
||||||
material.GetVariable<float3>(variable.Name, var value);
|
material.GetVariable<float3>(variable.Name, var value);
|
||||||
@@ -234,7 +234,7 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
|
|||||||
float3 minV = hasMin ? min.Get<float3>() : (float3)float.MinValue;
|
float3 minV = hasMin ? min.Get<float3>() : (float3)float.MinValue;
|
||||||
float3 maxV = hasMax ? max.Get<float3>() : (float3)float.MaxValue;
|
float3 maxV = hasMax ? max.Get<float3>() : (float3)float.MaxValue;
|
||||||
|
|
||||||
if (ImGui.Editfloat3(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
|
if (ImGui.EditFloat3(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
|
||||||
material.SetVariable(variable.Name, value);
|
material.SetVariable(variable.Name, value);
|
||||||
case 4:
|
case 4:
|
||||||
material.GetVariable<float4>(variable.Name, var value);
|
material.GetVariable<float4>(variable.Name, var value);
|
||||||
@@ -242,7 +242,7 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
|
|||||||
float4 minV = hasMin ? min.Get<float4>() : (float4)float.MinValue;
|
float4 minV = hasMin ? min.Get<float4>() : (float4)float.MinValue;
|
||||||
float4 maxV = hasMax ? max.Get<float4>() : (float4)float.MaxValue;
|
float4 maxV = hasMax ? max.Get<float4>() : (float4)float.MaxValue;
|
||||||
|
|
||||||
if (ImGui.Editfloat4(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
|
if (ImGui.EditFloat4(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
|
||||||
material.SetVariable(variable.Name, value);
|
material.SetVariable(variable.Name, value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -196,7 +196,7 @@ namespace GlitchyEditor.EditWindows
|
|||||||
textWidth += ImGui.GetStyle().FramePadding.x * 3.0f;
|
textWidth += ImGui.GetStyle().FramePadding.x * 3.0f;
|
||||||
|
|
||||||
float3 position = transform.Position;
|
float3 position = transform.Position;
|
||||||
if (ImGui.Editfloat3("Position", ref position, .Zero, 0.1f, textWidth))
|
if (ImGui.EditFloat3("Position", ref position, .Zero, 0.1f, textWidth))
|
||||||
{
|
{
|
||||||
transform.Position = position;
|
transform.Position = position;
|
||||||
|
|
||||||
@@ -217,7 +217,7 @@ namespace GlitchyEditor.EditWindows
|
|||||||
rotationEuler.XY = 0;
|
rotationEuler.XY = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ImGui.Editfloat3("Rotation", ref rotationEuler, .Zero, 0.1f, textWidth, componentEnabled: componentEditable))
|
if (ImGui.EditFloat3("Rotation", ref rotationEuler, .Zero, 0.1f, textWidth, componentEnabled: componentEditable))
|
||||||
{
|
{
|
||||||
transform.EditorRotationEuler = MathHelper.ToRadians(rotationEuler);
|
transform.EditorRotationEuler = MathHelper.ToRadians(rotationEuler);
|
||||||
|
|
||||||
@@ -229,7 +229,7 @@ namespace GlitchyEditor.EditWindows
|
|||||||
}
|
}
|
||||||
|
|
||||||
float3 scale = transform.Scale;
|
float3 scale = transform.Scale;
|
||||||
if (ImGui.Editfloat3("Scale", ref scale, .One, 0.1f, textWidth))
|
if (ImGui.EditFloat3("Scale", ref scale, .One, 0.1f, textWidth))
|
||||||
transform.Scale = scale;
|
transform.Scale = scale;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -436,11 +436,11 @@ namespace GlitchyEditor.EditWindows
|
|||||||
|
|
||||||
|
|
||||||
float2 offset = boxCollider.Offset;
|
float2 offset = boxCollider.Offset;
|
||||||
if (ImGui.Editfloat2("Offset", ref offset, .Zero, 0.1f, textWidth))
|
if (ImGui.EditFloat2("Offset", ref offset, .Zero, 0.1f, textWidth))
|
||||||
boxCollider.Offset = offset;
|
boxCollider.Offset = offset;
|
||||||
|
|
||||||
float2 size = boxCollider.Size;
|
float2 size = boxCollider.Size;
|
||||||
if (ImGui.Editfloat2("Size", ref size, .Zero, 0.1f, textWidth, float2(0.01f, 0.01f), float.PositiveInfinity.XX))
|
if (ImGui.EditFloat2("Size", ref size, .Zero, 0.1f, textWidth, float2(0.01f, 0.01f), float.PositiveInfinity.XX))
|
||||||
boxCollider.Size = size;
|
boxCollider.Size = size;
|
||||||
|
|
||||||
float density = boxCollider.Density;
|
float density = boxCollider.Density;
|
||||||
@@ -466,7 +466,7 @@ namespace GlitchyEditor.EditWindows
|
|||||||
textWidth += ImGui.GetStyle().FramePadding.x * 3.0f;
|
textWidth += ImGui.GetStyle().FramePadding.x * 3.0f;
|
||||||
|
|
||||||
float2 offset = circleCollider.Offset;
|
float2 offset = circleCollider.Offset;
|
||||||
if (ImGui.Editfloat2("Offset", ref offset, .Zero, 0.1f, textWidth))
|
if (ImGui.EditFloat2("Offset", ref offset, .Zero, 0.1f, textWidth))
|
||||||
circleCollider.Offset = offset;
|
circleCollider.Offset = offset;
|
||||||
|
|
||||||
float radius = circleCollider.Radius;
|
float radius = circleCollider.Radius;
|
||||||
@@ -496,7 +496,7 @@ namespace GlitchyEditor.EditWindows
|
|||||||
textWidth += ImGui.GetStyle().FramePadding.x * 3.0f;
|
textWidth += ImGui.GetStyle().FramePadding.x * 3.0f;
|
||||||
|
|
||||||
float2 offset = polygonCollider.Offset;
|
float2 offset = polygonCollider.Offset;
|
||||||
if (ImGui.Editfloat2("Offset", ref offset, .Zero, 0.1f, textWidth))
|
if (ImGui.EditFloat2("Offset", ref offset, .Zero, 0.1f, textWidth))
|
||||||
polygonCollider.Offset = offset;
|
polygonCollider.Offset = offset;
|
||||||
|
|
||||||
// TODO: Handles in editor, etc...
|
// TODO: Handles in editor, etc...
|
||||||
@@ -504,7 +504,7 @@ namespace GlitchyEditor.EditWindows
|
|||||||
{
|
{
|
||||||
for (int i < polygonCollider.VertexCount)
|
for (int i < polygonCollider.VertexCount)
|
||||||
{
|
{
|
||||||
ImGui.Editfloat2(scope $"{i}", ref polygonCollider.Vertices[i]);
|
ImGui.EditFloat2(scope $"{i}", ref polygonCollider.Vertices[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -629,159 +629,108 @@ namespace GlitchyEditor.EditWindows
|
|||||||
|
|
||||||
if (scriptComponent.Instance?.IsInitialized == true)
|
if (scriptComponent.Instance?.IsInitialized == true)
|
||||||
{
|
{
|
||||||
SharpClass sharpClass = scriptComponent.Instance.ScriptClass;
|
// SharpClass sharpClass = scriptComponent.Instance.ScriptClass;
|
||||||
ScriptInstance scriptInstance = scriptComponent.Instance;
|
// ScriptInstance scriptInstance = scriptComponent.Instance;
|
||||||
|
|
||||||
/*void DoFunnyStuff(void* instance, SharpType sharpType)
|
// for (let (fieldName, scriptField) in sharpClass.Fields)
|
||||||
{
|
// {
|
||||||
for (let (fieldName, scriptField) in sharpType.Fields)
|
// var monoField = scriptField.[Friend]_monoField;
|
||||||
{
|
|
||||||
var monoField = scriptField.[Friend]_monoField;
|
|
||||||
|
|
||||||
switch (scriptField.FieldType)
|
// switch (scriptField.FieldType)
|
||||||
{
|
// {
|
||||||
case .Float:
|
// case .Bool:
|
||||||
var value = GetData<float>(instance, scriptField);
|
// var value = GetFieldValue<bool>(scriptInstance, scriptField);
|
||||||
if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .Float, &value))
|
// if (ImGui.Checkbox(fieldName.ToScopeCStr!(), &value))
|
||||||
SetData(instance, scriptField, value);
|
// SetFieldValue(scriptInstance, scriptField, value);
|
||||||
|
|
||||||
case .Struct:
|
// case .SByte:
|
||||||
{
|
// var value = GetFieldValue<int8>(scriptInstance, scriptField);
|
||||||
var v = Mono.mono_field_get_value_object(ScriptEngine.[Friend]s_AppDomain, scriptField.[Friend]_monoField, (.)instance);
|
// if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .S8, &value))
|
||||||
|
// SetFieldValue(scriptInstance, scriptField, value);
|
||||||
|
// case .Short:
|
||||||
|
// var value = GetFieldValue<int16>(scriptInstance, scriptField);
|
||||||
|
// if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .S16, &value))
|
||||||
|
// SetFieldValue(scriptInstance, scriptField, value);
|
||||||
|
// case .Int:
|
||||||
|
// var value = GetFieldValue<int32>(scriptInstance, scriptField);
|
||||||
|
// if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .S32, &value))
|
||||||
|
// SetFieldValue(scriptInstance, scriptField, value);
|
||||||
|
// case .Long:
|
||||||
|
// var value = GetFieldValue<int64>(scriptInstance, scriptField);
|
||||||
|
// if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .S64, &value))
|
||||||
|
// SetFieldValue(scriptInstance, scriptField, value);
|
||||||
|
|
||||||
void* dataPtr = Mono.mono_object_unbox(v);
|
// case .Byte:
|
||||||
|
// var value = GetFieldValue<uint8>(scriptInstance, scriptField);
|
||||||
|
// if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .U8, &value))
|
||||||
|
// SetFieldValue(scriptInstance, scriptField, value);
|
||||||
|
// case .UShort:
|
||||||
|
// var value = GetFieldValue<uint16>(scriptInstance, scriptField);
|
||||||
|
// if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .U16, &value))
|
||||||
|
// SetFieldValue(scriptInstance, scriptField, value);
|
||||||
|
// case .UInt:
|
||||||
|
// var value = GetFieldValue<uint32>(scriptInstance, scriptField);
|
||||||
|
// if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .U32, &value))
|
||||||
|
// SetFieldValue(scriptInstance, scriptField, value);
|
||||||
|
// case .ULong:
|
||||||
|
// var value = GetFieldValue<uint64>(scriptInstance, scriptField);
|
||||||
|
// if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .U64, &value))
|
||||||
|
// SetFieldValue(scriptInstance, scriptField, value);
|
||||||
|
|
||||||
Span<uint8> data = .((.)dataPtr, scriptField.SizeInBytes);
|
// case .Float:
|
||||||
|
// var value = GetFieldValue<float>(scriptInstance, scriptField);
|
||||||
|
// if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .Float, &value))
|
||||||
|
// SetFieldValue(scriptInstance, scriptField, value);
|
||||||
|
|
||||||
if (ImGui.CollapsingHeader(fieldName.Ptr))
|
// case .float2:
|
||||||
{
|
// GetFieldValue<float2>(scriptInstance, scriptField, var value);
|
||||||
DoFunnyStuff(dataPtr, scriptField.SharpType);
|
// if (ImGui.EditFloat2(fieldName, ref value))
|
||||||
}
|
// SetFieldValue(scriptInstance, scriptField, value);
|
||||||
|
// case .float3:
|
||||||
|
// GetFieldValue<float3>(scriptInstance, scriptField, var value);
|
||||||
|
// if (ImGui.EditFloat3(fieldName, ref value))
|
||||||
|
// SetFieldValue(scriptInstance, scriptField, value);
|
||||||
|
// case .float4:
|
||||||
|
// GetFieldValue<float4>(scriptInstance, scriptField, var value);
|
||||||
|
// if (ImGui.EditFloat4(fieldName, ref value))
|
||||||
|
// SetFieldValue(scriptInstance, scriptField, value);
|
||||||
|
|
||||||
SetData<MonoObject>(instance, scriptField, v);
|
// case .Double:
|
||||||
|
// var value = GetFieldValue<double>(scriptInstance, scriptField);
|
||||||
|
// if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .Double, &value))
|
||||||
|
// SetFieldValue(scriptInstance, scriptField, value);
|
||||||
|
|
||||||
//Mono.mono_field_set_value_object(ScriptEngine.[Friend]s_AppDomain, scriptField.[Friend]_monoField, (.)instance);
|
// case .Entity:
|
||||||
//uint8* data = ;
|
// // TODO!
|
||||||
|
|
||||||
/*uint8[] data = scope .[scriptField.SizeInBytes];
|
// case .Enum:
|
||||||
|
// // TODO!
|
||||||
|
// case .Struct:
|
||||||
|
// // TODO!
|
||||||
|
// /*{
|
||||||
|
// uint8[] data = scope .[scriptField.SizeInBytes];
|
||||||
|
|
||||||
GetData(instance, scriptField, data.Ptr);
|
// Mono.mono_field_get_value(scriptInstance.[Friend]_instance, scriptField.[Friend]_monoField, data.Ptr);
|
||||||
|
|
||||||
if (ImGui.CollapsingHeader(fieldName.Ptr))
|
// //scriptField.
|
||||||
{
|
|
||||||
DoFunnyStuff(data.Ptr, scriptField.SharpType);
|
|
||||||
}
|
|
||||||
|
|
||||||
MonoObject* boxed = Mono.mono_value_box(ScriptEngine.[Friend]s_AppDomain, ((SharpClass)scriptField.SharpType).[Friend]_monoClass, data.Ptr);
|
// //scriptInstance.GetFieldValue();
|
||||||
|
|
||||||
SetData<MonoObject>(instance, scriptField, boxed);*/
|
// //scriptInstance.ScriptClass.Fields[]
|
||||||
|
// /*
|
||||||
//Mono.mono_field_get_value(instance, scriptField.[Friend]_monoField, data.Ptr);
|
// var value = GetFieldValue<double>(scriptInstance, scriptField);
|
||||||
|
// if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .Double, &value))
|
||||||
}
|
// SetFieldValue(scriptInstance, scriptField, value);
|
||||||
default:
|
// */
|
||||||
|
// }*/
|
||||||
|
// case .Class:
|
||||||
|
// {
|
||||||
|
// var value = GetFieldValue<void*>(scriptInstance, scriptField);
|
||||||
|
// }
|
||||||
|
// default:
|
||||||
// Log.EngineLogger.Error($"Unhandled field type {scriptField.FieldType}");
|
// Log.EngineLogger.Error($"Unhandled field type {scriptField.FieldType}");
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
|
||||||
|
|
||||||
DoFunnyStuff(scriptInstance.[Friend]_instance, sharpClass);*/
|
|
||||||
|
|
||||||
for (let (fieldName, scriptField) in sharpClass.Fields)
|
|
||||||
{
|
|
||||||
var monoField = scriptField.[Friend]_monoField;
|
|
||||||
|
|
||||||
switch (scriptField.FieldType)
|
|
||||||
{
|
|
||||||
case .Bool:
|
|
||||||
var value = GetFieldValue<bool>(scriptInstance, scriptField);
|
|
||||||
if (ImGui.Checkbox(fieldName.ToScopeCStr!(), &value))
|
|
||||||
SetFieldValue(scriptInstance, scriptField, value);
|
|
||||||
|
|
||||||
case .SByte:
|
|
||||||
var value = GetFieldValue<int8>(scriptInstance, scriptField);
|
|
||||||
if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .S8, &value))
|
|
||||||
SetFieldValue(scriptInstance, scriptField, value);
|
|
||||||
case .Short:
|
|
||||||
var value = GetFieldValue<int16>(scriptInstance, scriptField);
|
|
||||||
if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .S16, &value))
|
|
||||||
SetFieldValue(scriptInstance, scriptField, value);
|
|
||||||
case .Int:
|
|
||||||
var value = GetFieldValue<int32>(scriptInstance, scriptField);
|
|
||||||
if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .S32, &value))
|
|
||||||
SetFieldValue(scriptInstance, scriptField, value);
|
|
||||||
case .Long:
|
|
||||||
var value = GetFieldValue<int64>(scriptInstance, scriptField);
|
|
||||||
if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .S64, &value))
|
|
||||||
SetFieldValue(scriptInstance, scriptField, value);
|
|
||||||
|
|
||||||
case .Byte:
|
|
||||||
var value = GetFieldValue<uint8>(scriptInstance, scriptField);
|
|
||||||
if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .U8, &value))
|
|
||||||
SetFieldValue(scriptInstance, scriptField, value);
|
|
||||||
case .UShort:
|
|
||||||
var value = GetFieldValue<uint16>(scriptInstance, scriptField);
|
|
||||||
if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .U16, &value))
|
|
||||||
SetFieldValue(scriptInstance, scriptField, value);
|
|
||||||
case .UInt:
|
|
||||||
var value = GetFieldValue<uint32>(scriptInstance, scriptField);
|
|
||||||
if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .U32, &value))
|
|
||||||
SetFieldValue(scriptInstance, scriptField, value);
|
|
||||||
case .ULong:
|
|
||||||
var value = GetFieldValue<uint64>(scriptInstance, scriptField);
|
|
||||||
if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .U64, &value))
|
|
||||||
SetFieldValue(scriptInstance, scriptField, value);
|
|
||||||
|
|
||||||
case .Float:
|
|
||||||
var value = GetFieldValue<float>(scriptInstance, scriptField);
|
|
||||||
if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .Float, &value))
|
|
||||||
SetFieldValue(scriptInstance, scriptField, value);
|
|
||||||
|
|
||||||
case .float2:
|
|
||||||
GetFieldValue<float2>(scriptInstance, scriptField, var value);
|
|
||||||
if (ImGui.Editfloat2(fieldName, ref value))
|
|
||||||
SetFieldValue(scriptInstance, scriptField, value);
|
|
||||||
case .float3:
|
|
||||||
GetFieldValue<float3>(scriptInstance, scriptField, var value);
|
|
||||||
if (ImGui.Editfloat3(fieldName, ref value))
|
|
||||||
SetFieldValue(scriptInstance, scriptField, value);
|
|
||||||
case .float4:
|
|
||||||
GetFieldValue<float4>(scriptInstance, scriptField, var value);
|
|
||||||
if (ImGui.Editfloat4(fieldName, ref value))
|
|
||||||
SetFieldValue(scriptInstance, scriptField, value);
|
|
||||||
|
|
||||||
case .Double:
|
|
||||||
var value = GetFieldValue<double>(scriptInstance, scriptField);
|
|
||||||
if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .Double, &value))
|
|
||||||
SetFieldValue(scriptInstance, scriptField, value);
|
|
||||||
|
|
||||||
case .Entity:
|
|
||||||
// TODO!
|
|
||||||
|
|
||||||
case .Enum:
|
|
||||||
// TODO!
|
|
||||||
case .Struct:
|
|
||||||
// TODO!
|
|
||||||
/*{
|
|
||||||
uint8[] data = scope .[scriptField.SizeInBytes];
|
|
||||||
|
|
||||||
Mono.mono_field_get_value(scriptInstance.[Friend]_instance, scriptField.[Friend]_monoField, data.Ptr);
|
|
||||||
|
|
||||||
//scriptField.
|
|
||||||
|
|
||||||
//scriptInstance.GetFieldValue();
|
|
||||||
|
|
||||||
//scriptInstance.ScriptClass.Fields[]
|
|
||||||
/*
|
|
||||||
var value = GetFieldValue<double>(scriptInstance, scriptField);
|
|
||||||
if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .Double, &value))
|
|
||||||
SetFieldValue(scriptInstance, scriptField, value);
|
|
||||||
*/
|
|
||||||
}*/
|
|
||||||
default:
|
|
||||||
Log.EngineLogger.Error($"Unhandled field type {scriptField.FieldType}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else if (scriptClass != null)
|
else if (scriptClass != null)
|
||||||
{
|
{
|
||||||
@@ -847,15 +796,15 @@ namespace GlitchyEditor.EditWindows
|
|||||||
field.SetData(value);
|
field.SetData(value);
|
||||||
case .float2:
|
case .float2:
|
||||||
var value = field.GetData<float2>();
|
var value = field.GetData<float2>();
|
||||||
if (ImGui.Editfloat2(fieldName, ref value))
|
if (ImGui.EditFloat2(fieldName, ref value))
|
||||||
field.SetData(value);
|
field.SetData(value);
|
||||||
case .float3:
|
case .float3:
|
||||||
var value = field.GetData<float3>();
|
var value = field.GetData<float3>();
|
||||||
if (ImGui.Editfloat3(fieldName, ref value))
|
if (ImGui.EditFloat3(fieldName, ref value))
|
||||||
field.SetData(value);
|
field.SetData(value);
|
||||||
case .float4:
|
case .float4:
|
||||||
var value = field.GetData<float4>();
|
var value = field.GetData<float4>();
|
||||||
if (ImGui.Editfloat4(fieldName, ref value))
|
if (ImGui.EditFloat4(fieldName, ref value))
|
||||||
field.SetData(value);
|
field.SetData(value);
|
||||||
|
|
||||||
case .Double:
|
case .Double:
|
||||||
|
|||||||
@@ -118,20 +118,26 @@ namespace ImGui
|
|||||||
/// Releases references that accumulated calls like ImGui::Image
|
/// Releases references that accumulated calls like ImGui::Image
|
||||||
protected internal static extern void CleanupFrame();
|
protected internal static extern void CleanupFrame();
|
||||||
|
|
||||||
|
[Export, LinkName(.C)]
|
||||||
|
private static bool ImGui_EditFloat2(char8* label, ref float2 value, float2 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f, float2 minValue = .Zero, float2 maxValue = .Zero, bool2 componentEnabled = true)
|
||||||
|
{
|
||||||
|
return EditFloat2(StringView(label), ref value, resetValues, dragSpeed, columnWidth, minValue, maxValue, componentEnabled);
|
||||||
|
}
|
||||||
|
|
||||||
/// Control to edit a vector 2 with drag functionality and reset buttons
|
/// Control to edit a vector 2 with drag functionality and reset buttons
|
||||||
public static bool Editfloat2(StringView label, ref float2 value, float2 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f, float2 minValue = .Zero, float2 maxValue = .Zero, bool2 componentEnabled = true)
|
public static bool EditFloat2(StringView label, ref float2 value, float2 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f, float2 minValue = .Zero, float2 maxValue = .Zero, bool2 componentEnabled = true)
|
||||||
{
|
{
|
||||||
return EditVector<2>(label, ref *(float[2]*)&value, (float[2])resetValues, dragSpeed, columnWidth, (float[2])minValue, (float[2])maxValue, (bool[2])componentEnabled);
|
return EditVector<2>(label, ref *(float[2]*)&value, (float[2])resetValues, dragSpeed, columnWidth, (float[2])minValue, (float[2])maxValue, (bool[2])componentEnabled);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Control to edit a vector 3 with drag functionality and reset buttons
|
/// Control to edit a vector 3 with drag functionality and reset buttons
|
||||||
public static bool Editfloat3(StringView label, ref float3 value, float3 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f, float3 minValue = .Zero, float3 maxValue = .Zero, bool3 componentEnabled = true)
|
public static bool EditFloat3(StringView label, ref float3 value, float3 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f, float3 minValue = .Zero, float3 maxValue = .Zero, bool3 componentEnabled = true)
|
||||||
{
|
{
|
||||||
return EditVector<3>(label, ref *(float[3]*)&value, (float[3])resetValues, dragSpeed, columnWidth, (float[3])minValue, (float[3])maxValue, (bool[3])componentEnabled);
|
return EditVector<3>(label, ref *(float[3]*)&value, (float[3])resetValues, dragSpeed, columnWidth, (float[3])minValue, (float[3])maxValue, (bool[3])componentEnabled);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Control to edit a vector 4 with drag functionality and reset buttons
|
/// Control to edit a vector 4 with drag functionality and reset buttons
|
||||||
public static bool Editfloat4(StringView label, ref float4 value, float4 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f, float4 minValue = .Zero, float4 maxValue = .Zero, bool4 componentEnabled = true)
|
public static bool EditFloat4(StringView label, ref float4 value, float4 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f, float4 minValue = .Zero, float4 maxValue = .Zero, bool4 componentEnabled = true)
|
||||||
{
|
{
|
||||||
return EditVector<4>(label, ref *(float[4]*)&value, (float[4])resetValues, dragSpeed, columnWidth, (float[4])minValue, (float[4])maxValue, (bool[4])componentEnabled);
|
return EditVector<4>(label, ref *(float[4]*)&value, (float[4])resetValues, dragSpeed, columnWidth, (float[4])minValue, (float[4])maxValue, (bool[4])componentEnabled);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user