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https://github.com/aharabada/glitchy-engine-beef.git
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Use ACES tone mapping
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@@ -1,3 +1,5 @@
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#include "ACES.hlsl"
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Texture2D CameraTarget : register(t0);
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SamplerState CameraTargetSampler : register(s0);
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@@ -27,7 +29,9 @@ float4 PS(PS_IN input) : SV_TARGET
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{
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float4 rawColor = CameraTarget.Sample(CameraTargetSampler, input.TexCoord);
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float3 color = rawColor.rgb / (rawColor.rgb + 1.0f);
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// float3 color = rawColor.rgb / (rawColor.rgb + 1.0f);
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float3 color = ACESFitted(rawColor.rgb);
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return float4(color, 1);
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}
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