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Fixed assets leaking memory
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@@ -655,6 +655,7 @@ class EditorContentManager : IContentManager
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_identiferToHandle.Add(loadedAsset.Identifier, handle);
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_identiferToHandle.Add(loadedAsset.Identifier, handle);
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file.[Friend]_loadedAsset = loadedAsset;
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file.[Friend]_loadedAsset = loadedAsset;
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loadedAsset.ReleaseRef();
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}
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}
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return handle;
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return handle;
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