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Instrumentation
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@@ -16,6 +16,8 @@ namespace GlitchyEngine.Renderer
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public override void CompileFromSource(String code, String entryPoint, ShaderDefine[] macros = null)
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{
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Debug.Profiler.ProfileRendererFunction!();
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Shader.PlattformCompileShaderFromSource(code, macros, entryPoint, "ps_5_0", DefaultCompileFlags, out nativeCode);
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var result = NativeDevice.CreatePixelShader(nativeCode.GetBufferPointer(), nativeCode.GetBufferSize(), null, &nativeShader);
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