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https://github.com/aharabada/glitchy-engine-beef.git
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Instrumentation
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@@ -24,7 +24,7 @@ namespace GlitchyEngine.Renderer
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public override void Init()
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{
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Debug.Profiler.ProfileFunction!();
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}
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private mixin RtOrBackbuffer(RenderTarget2D renderTarget)
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@@ -34,11 +34,15 @@ namespace GlitchyEngine.Renderer
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public override void Clear(RenderTarget2D renderTarget, ColorRGBA color)
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{
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Debug.Profiler.ProfileRendererFunction!();
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NativeContext.ClearRenderTargetView(RtOrBackbuffer!(renderTarget)._nativeRenderTargetView, color);
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}
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public override void Clear(DepthStencilTarget target, ClearOptions clearOptions, float depth, uint8 stencil)
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{
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Debug.Profiler.ProfileRendererFunction!();
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if(target == null)
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return;
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@@ -59,16 +63,22 @@ namespace GlitchyEngine.Renderer
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public override void SetRenderTarget(RenderTarget2D renderTarget, int slot, bool setDepthBuffer)
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{
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Debug.Profiler.ProfileRendererFunction!();
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_context.SetRenderTarget(renderTarget, slot, setDepthBuffer);
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}
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public override void SetDepthStencilTarget(DepthStencilTarget target)
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{
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Debug.Profiler.ProfileRendererFunction!();
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_context.SetDepthStencilTarget(target);
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}
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public override void BindRenderTargets()
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{
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Debug.Profiler.ProfileRendererFunction!();
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_context.BindRenderTargets();
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}
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@@ -76,6 +86,8 @@ namespace GlitchyEngine.Renderer
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public override void SetRasterizerState(RasterizerState rasterizerState)
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{
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Debug.Profiler.ProfileRendererFunction!();
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SetReference!(_currentRasterizerState, rasterizerState);
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NativeContext.Rasterizer.SetState(_currentRasterizerState.nativeRasterizerState);
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}
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@@ -84,6 +96,8 @@ namespace GlitchyEngine.Renderer
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public override void SetBlendState(BlendState blendState, ColorRGBA blendFactor)
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{
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Debug.Profiler.ProfileRendererFunction!();
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SetReference!(_currentBlendState, blendState);
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NativeContext.OutputMerger.SetBlendState(_currentBlendState.nativeBlendState, blendFactor);
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}
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@@ -92,12 +106,16 @@ namespace GlitchyEngine.Renderer
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public override void SetDepthStencilState(DepthStencilState depthStencilState, uint8 stencilReference)
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{
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Debug.Profiler.ProfileRendererFunction!();
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SetReference!(_currentDepthStencilState, depthStencilState);
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NativeContext.OutputMerger.SetDepthStencilState(_currentDepthStencilState.nativeDepthStencilState, stencilReference);
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}
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public override void DrawIndexed(GeometryBinding geometry)
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{
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Debug.Profiler.ProfileRendererFunction!();
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if(geometry.IsIndexed)
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_context.DrawIndexed(geometry.IndexCount, geometry.IndexByteOffset, 0);
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else
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@@ -106,11 +124,15 @@ namespace GlitchyEngine.Renderer
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public override void DrawIndexedInstanced(GeometryBinding geometry)
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{
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Debug.Profiler.ProfileRendererFunction!();
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NativeContext.DrawIndexedInstanced(geometry.IndexCount, geometry.InstanceCount, geometry.IndexByteOffset, 0, 0);
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}
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public override void SetViewport(Viewport viewport)
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{
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Debug.Profiler.ProfileRendererFunction!();
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_context.SetViewport(viewport);
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}
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}
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