Support materials in 2D Quad Renderer!

- Lost Circle rendering along the way
- Cleaned up 2D shaders
This commit is contained in:
Simon Lübeß
2025-02-11 14:02:16 +01:00
parent 76087d6ba4
commit 06b981e88a
9 changed files with 223 additions and 188 deletions
+2 -2
View File
@@ -139,7 +139,7 @@ class SceneRenderer
if (editorFlags.Flags.HasFlag(.HideInScene) || text.PreparedText == null)
continue;
FontRenderer.DrawText(text.PreparedText, transform.WorldTransform, text.Color);
FontRenderer.DrawText(text.PreparedText, transform.WorldTransform, text.Color, entity.Index);
}
Renderer2D.EndScene();
@@ -230,7 +230,7 @@ class SceneRenderer
if (editorFlags.Flags.HasFlag(.HideInScene) || text.PreparedText == null)
continue;
FontRenderer.DrawText(text.PreparedText, transform.WorldTransform, text.Color);
FontRenderer.DrawText(text.PreparedText, transform.WorldTransform, text.Color, entity.Index);
}
//FontRenderer.DrawText(_smallLinesInfo, 0, 0);