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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Support materials in 2D Quad Renderer!
- Lost Circle rendering along the way - Cleaned up 2D shaders
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@@ -139,7 +139,7 @@ class SceneRenderer
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if (editorFlags.Flags.HasFlag(.HideInScene) || text.PreparedText == null)
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continue;
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FontRenderer.DrawText(text.PreparedText, transform.WorldTransform, text.Color);
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FontRenderer.DrawText(text.PreparedText, transform.WorldTransform, text.Color, entity.Index);
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}
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Renderer2D.EndScene();
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@@ -230,7 +230,7 @@ class SceneRenderer
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if (editorFlags.Flags.HasFlag(.HideInScene) || text.PreparedText == null)
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continue;
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FontRenderer.DrawText(text.PreparedText, transform.WorldTransform, text.Color);
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FontRenderer.DrawText(text.PreparedText, transform.WorldTransform, text.Color, entity.Index);
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}
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//FontRenderer.DrawText(_smallLinesInfo, 0, 0);
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