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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-11-04 12:51:48 +00:00
Added EngineResult glue type, some cleanup
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@@ -45,7 +45,7 @@ class MessageSource
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/// If true, the message is only meant for engine developers... so only me :(
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public bool IsEngineMessage = false;
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public ScriptException Exception = null ~ _?.ReleaseRef();
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public ScriptException Exception = null ~ delete _;
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public String AdditionalData = null ~ delete _;
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}
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@@ -383,7 +383,7 @@ class LogWindow : EditorWindow
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message.AppendF($"Exception: \"{exception.FullName}\" | Message: \"{exception.Message}\" {firstLine}\0");
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// TODO: are mono exceptions never engine only?
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LogMessage logMessage = new LogMessage(timestamp, message, .Error, new MessageSource(){Entity = exception.EntityId, Exception = exception..AddRef(), IsEngineMessage = false});
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LogMessage logMessage = new LogMessage(timestamp, message, .Error, new MessageSource(){Entity = exception.EntityId, Exception = exception, IsEngineMessage = false});
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_messages.Add(logMessage);
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}
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}
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