mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Added Int32 vectors
This commit is contained in:
@@ -0,0 +1,24 @@
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using GlitchyEngine.Math;
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namespace System
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{
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extension Float
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{
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public float X
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{
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[Inline]
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get => (float)this;
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[Inline]
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set mut => this = value;
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}
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[Inline]
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public Vector2 XX => Vector2((float)this);
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[Inline]
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public Vector3 XXX => Vector3((float)this);
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[Inline]
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public Vector4 XXXX => Vector4((float)this);
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}
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}
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@@ -0,0 +1,24 @@
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using GlitchyEngine.Math;
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namespace System
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{
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extension Int32
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{
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public int32 X
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{
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[Inline]
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get => (int32)this;
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[Inline]
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set mut => this = value;
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}
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[Inline]
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public Int32_2 XX => Int32_2((int32)this);
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[Inline]
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public Int32_3 XXX => Int32_3((int32)this);
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[Inline]
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public Int32_4 XXXX => Int32_4((int32)this);
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}
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}
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@@ -12,9 +12,12 @@ namespace GlitchyEngine.Math
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public int VectorSize => _vectorSize;
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this(int vectorSize)
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private String _vectorTypeName;
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this(int vectorSize, String vectorTypeName)
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{
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_vectorSize = vectorSize;
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_vectorTypeName = vectorTypeName;
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}
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/**
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@@ -70,7 +73,7 @@ namespace GlitchyEngine.Math
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//{(setterInvalid ? "[Error(\"Cannot assign multiple values to same component.\")]" : String.Empty)}
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String swizzleString = scope $"""
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public Vector{swizzleCount} {swizzleName}
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public {_vectorTypeName}{swizzleCount} {swizzleName}
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{{
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get => .({swizzleConstructor});
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set mut
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@@ -2,7 +2,7 @@ using System;
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namespace GlitchyEngine.Math
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{
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[SwizzleVector(2)]
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[SwizzleVector(2, "Vector")]
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public struct Vector2
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{
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public const Vector2 Zero = .(0f, 0f);
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@@ -2,7 +2,7 @@ using System;
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namespace GlitchyEngine.Math
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{
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[SwizzleVector(3)]
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[SwizzleVector(3, "Vector")]
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public struct Vector3
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{
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public const Vector3 Zero = .(0f, 0f, 0f);
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@@ -2,7 +2,7 @@ using System;
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namespace GlitchyEngine.Math
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{
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[SwizzleVector(4)]
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[SwizzleVector(4, "Vector")]
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public struct Vector4
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{
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public const Vector4 Zero = .(0f, 0f, 0f, 0f);
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@@ -0,0 +1,162 @@
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#pragma warning disable 4204
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using System;
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using System.Diagnostics;
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namespace GlitchyEngine.Math
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{
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/**
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* A Vector with two components of type int32.
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*/
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[SwizzleVector(2, "Int32_")]
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public struct Int32_2 : IHashable
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{
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public const Int32_2 Zero = .(0, 0);
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public const Int32_2 UnitX = .(1, 0);
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public const Int32_2 UnitY = .(0, 1);
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public const Int32_2 One = .(1, 1);
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public int32 X, Y;
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public this() => this = default;
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public this(int32 value)
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{
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X = value;
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Y = value;
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}
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public this(int value)
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{
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X = (.)value;
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Y = (.)value;
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}
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public this(int32 x, int32 y)
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{
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X = x;
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Y = y;
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}
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public this(int x, int y)
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{
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X = (.)x;
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Y = (.)y;
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}
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public ref int32 this[int index]
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{
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[Inline]
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get
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{
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#if DEBUG
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if(index < 0 || index >= 2)
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Internal.ThrowIndexOutOfRange(1);
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#endif
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return ref (&X)[index];
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}
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}
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public int32 MagnitudeSquared() => X * X + Y * Y;
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public float Magnitude() => Math.Sqrt(X * X + Y * Y);
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public Int32_2 Abs() => .(Math.Abs(X), Math.Abs(Y));
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//
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// Assignment operators
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//
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public void operator +=(Int32_2 value) mut
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{
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X += value.X;
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Y += value.Y;
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}
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public void operator +=(int32 value) mut
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{
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X += value;
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Y += value;
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}
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public void operator -=(Int32_2 value) mut
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{
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X -= value.X;
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Y -= value.Y;
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}
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public void operator -=(int32 value) mut
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{
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X -= value;
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Y -= value;
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}
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public void operator *=(Int32_2 value) mut
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{
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X *= value.X;
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Y *= value.Y;
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}
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public void operator *=(int32 value) mut
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{
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X *= value;
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Y *= value;
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}
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public void operator /=(Int32_2 value) mut
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{
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X /= value.X;
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Y /= value.Y;
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}
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public void operator /=(int32 value) mut
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{
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X /= value;
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Y /= value;
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}
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// Operators
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public static Int32_2 operator +(Int32_2 value) => value;
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public static Int32_2 operator +(Int32_2 left, Int32_2 right) => .(left.X + right.X, left.Y + right.Y);
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public static Int32_2 operator +(Int32_2 left, int32 right) => .(left.X + right, left.Y + right);
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public static Int32_2 operator +(int32 left, Int32_2 right) => .(left + right.X, left + right.Y);
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public static Int32_2 operator -(Int32_2 value) => .(-value.X, -value.Y);
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public static Int32_2 operator -(Int32_2 left, Int32_2 right) => .(left.X - right.X, left.Y - right.Y);
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public static Int32_2 operator -(Int32_2 left, int32 right) => .(left.X - right, left.Y - right);
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public static Int32_2 operator -(int32 left, Int32_2 right) => .(left - right.X, left - right.Y);
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public static Int32_2 operator *(Int32_2 left, Int32_2 right) => .(left.X * right.X, left.Y * right.Y);
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public static Int32_2 operator *(Int32_2 left, int32 right) => .(left.X * right, left.Y * right);
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public static Int32_2 operator *(int32 left, Int32_2 right) => .(left * right.X, left * right.Y);
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public static Int32_2 operator /(Int32_2 left, Int32_2 right) => .(left.X / right.X, left.Y / right.Y);
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public static Int32_2 operator /(Int32_2 left, int32 right) => .(left.X / right, left.Y / right);
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public static Int32_2 operator /(int32 left, Int32_2 right) => .(left / right.X, left / right.Y);
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public static Int32_2 operator %(Int32_2 left, Int32_2 right) => .(left.X % right.X, left.Y % right.Y);
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public static Int32_2 operator %(Int32_2 left, int32 right) => .(left.X % right, left.Y % right);
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public static Int32_2 operator %(int32 left, Int32_2 right) => .(left % right.X, left % right.Y);
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public static bool operator ==(Int32_2 left, Int32_2 right) => left.X == right.X && left.Y == right.Y;
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public static bool operator ==(Int32_2 left, int32 right) => left.X == right && left.Y == right;
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public static bool operator ==(int32 left, Int32_2 right) => left == right.X && left == right.Y;
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public static bool operator !=(Int32_2 left, Int32_2 right) => left.X != right.X || left.Y != right.Y;
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public static bool operator !=(Int32_2 left, int32 right) => left.X != right || left.Y != right;
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public static bool operator !=(int32 left, Int32_2 right) => left != right.X || left != right.Y;
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public override void ToString(String strBuffer) => strBuffer.AppendF($"X:{X} Y:{Y}");
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public static explicit operator Vector2(Int32_2 point) => .(point.X, point.Y);
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public static explicit operator Int32_2(Vector2 point) => .((int32)point.X, (int32)point.Y);
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public int GetHashCode()
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{
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return (X * 39) ^ Y;
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}
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}
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}
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@@ -0,0 +1,206 @@
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#pragma warning disable 4204
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using System;
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using System.Diagnostics;
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namespace GlitchyEngine.Math
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{
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/**
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* A Vector with three components of type int32.
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*/
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[SwizzleVector(3, "Int32_")]
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public struct Int32_3 : IHashable
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{
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public const Int32_3 Zero = .(0, 0, 0);
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public const Int32_3 UnitX = .(1, 0, 0);
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public const Int32_3 UnitY = .(0, 1, 0);
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public const Int32_3 UnitZ = .(0, 0, 1);
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public const Int32_3 One = .(1, 1, 1);
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public int32 X, Y, Z;
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public this() => this = default;
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public this(int32 value)
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{
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X = value;
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Y = value;
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Z = value;
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}
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public this(int value)
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{
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X = (.)value;
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Y = (.)value;
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Z = (.)value;
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}
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public this(int32 x, int32 y, int32 z)
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{
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X = x;
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Y = y;
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Z = z;
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}
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public this(Int32_2 xy, int32 z)
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{
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X = xy.X;
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Y = xy.Y;
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Z = z;
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}
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public this(int32 x, Int32_2 yz)
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{
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X = x;
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Y = yz.X;
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Z = yz.Y;
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}
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public this(int x, int y, int z)
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{
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X = (.)x;
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Y = (.)y;
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Z = (.)z;
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}
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public this(Int32_2 xy, int z)
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{
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X = xy.X;
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Y = xy.Y;
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Z = (.)z;
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}
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public this(int x, Int32_2 yz)
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{
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X = (.)x;
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Y = yz.X;
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Z = yz.Y;
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}
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public ref int32 this[int index]
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{
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[Inline]
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get
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{
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#if DEBUG
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if(index < 0 || index >= 3)
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Internal.ThrowIndexOutOfRange(1);
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#endif
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return ref (&X)[index];
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}
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}
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public int32 MagnitudeSquared() => X * X + Y * Y + Z * Z;
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public float Magnitude() => Math.Sqrt(X * X + Y * Y + Z * Z);
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public Int32_3 Abs() => .(Math.Abs(X), Math.Abs(Y), Math.Abs(Z));
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//
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// Assignment operators
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//
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public void operator +=(Int32_3 value) mut
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{
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X += value.X;
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Y += value.Y;
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Z += value.Z;
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}
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public void operator +=(int32 value) mut
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{
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X += value;
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Y += value;
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Z += value;
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}
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public void operator -=(Int32_3 value) mut
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{
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X -= value.X;
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Y -= value.Y;
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Z -= value.Z;
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}
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public void operator -=(int32 value) mut
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{
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X -= value;
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Y -= value;
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Z -= value;
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}
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public void operator *=(Int32_3 value) mut
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{
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X *= value.X;
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Y *= value.Y;
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Z *= value.Z;
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}
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public void operator *=(int32 value) mut
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{
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X *= value;
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Y *= value;
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Z *= value;
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}
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public void operator /=(Int32_3 value) mut
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{
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X /= value.X;
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Y /= value.Y;
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Z /= value.Z;
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}
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public void operator /=(int32 value) mut
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{
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X /= value;
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Y /= value;
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Z /= value;
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}
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// Operators
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public static Int32_3 operator +(Int32_3 value) => value;
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public static Int32_3 operator +(Int32_3 left, Int32_3 right) => .(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
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public static Int32_3 operator +(Int32_3 left, int32 right) => .(left.X + right, left.Y + right, left.Z + right);
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public static Int32_3 operator +(int32 left, Int32_3 right) => .(left + right.X, left + right.Y, left + right.Z);
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public static Int32_3 operator -(Int32_3 value) => .(-value.X, -value.Y, -value.Z);
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public static Int32_3 operator -(Int32_3 left, Int32_3 right) => .(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
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public static Int32_3 operator -(Int32_3 left, int32 right) => .(left.X - right, left.Y - right, left.Z- right);
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public static Int32_3 operator -(int32 left, Int32_3 right) => .(left - right.X, left - right.Y, left - right.Z);
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public static Int32_3 operator *(Int32_3 left, Int32_3 right) => .(left.X * right.X, left.Y * right.Y, left.Z * right.Z);
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public static Int32_3 operator *(Int32_3 left, int32 right) => .(left.X * right, left.Y * right, left.Z * right);
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public static Int32_3 operator *(int32 left, Int32_3 right) => .(left * right.X, left * right.Y, left * right.Z);
|
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|
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public static Int32_3 operator /(Int32_3 left, Int32_3 right) => .(left.X / right.X, left.Y / right.Y, left.Z / right.Z);
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public static Int32_3 operator /(Int32_3 left, int32 right) => .(left.X / right, left.Y / right, left.Z / right);
|
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public static Int32_3 operator /(int32 left, Int32_3 right) => .(left / right.X, left / right.Y, left / right.Z);
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|
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public static Int32_3 operator %(Int32_3 left, Int32_3 right) => .(left.X % right.X, left.Y % right.Y, left.Z % right.Z);
|
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public static Int32_3 operator %(Int32_3 left, int32 right) => .(left.X % right, left.Y % right, left.Z % right);
|
||||
public static Int32_3 operator %(int32 left, Int32_3 right) => .(left % right.X, left % right.Y, left % right.Z);
|
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|
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public static bool operator ==(Int32_3 left, Int32_3 right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z;
|
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public static bool operator ==(Int32_3 left, int32 right) => left.X == right && left.Y == right && left.Z == right;
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public static bool operator ==(int32 left, Int32_3 right) => left == right.X && left == right.Y && left == right.Z;
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|
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public static bool operator !=(Int32_3 left, Int32_3 right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z;
|
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public static bool operator !=(Int32_3 left, int32 right) => left.X != right || left.Y != right || left.Z != right;
|
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public static bool operator !=(int32 left, Int32_3 right) => left != right.X || left != right.Y || left != right.Z;
|
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|
||||
public override void ToString(String strBuffer) => strBuffer.AppendF($"X:{X} Y:{Y} Z:{Z}");
|
||||
|
||||
public static explicit operator Vector3(Int32_3 point) => .(point.X, point.Y, point.Z);
|
||||
|
||||
public static explicit operator Int32_3(Vector3 point) => .((int32)point.X, (int32)point.Y, (int32)point.Z);
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||||
|
||||
[Inline]
|
||||
public static explicit operator Int32_2(in Int32_3 point) => *(Int32_2*)&point;
|
||||
|
||||
public int GetHashCode()
|
||||
{
|
||||
return (((X * 39) ^ Y) * 39) ^ Z;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,234 @@
|
||||
#pragma warning disable 4204
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace GlitchyEngine.Math
|
||||
{
|
||||
/**
|
||||
* A Vector with four components of type int32.
|
||||
*/
|
||||
[SwizzleVector(4, "Int32_")]
|
||||
public struct Int32_4 : IHashable
|
||||
{
|
||||
public const Int32_4 Zero = .(0, 0, 0, 0);
|
||||
public const Int32_4 UnitX = .(1, 0, 0, 0);
|
||||
public const Int32_4 UnitY = .(0, 1, 0, 0);
|
||||
public const Int32_4 UnitZ = .(0, 0, 1, 0);
|
||||
public const Int32_4 UnitW = .(0, 0, 0, 1);
|
||||
public const Int32_4 One = .(1, 1, 1, 1);
|
||||
|
||||
public int32 X, Y, Z, W;
|
||||
|
||||
public this() => this = default;
|
||||
|
||||
public this(int32 value)
|
||||
{
|
||||
X = value;
|
||||
Y = value;
|
||||
Z = value;
|
||||
W = value;
|
||||
}
|
||||
|
||||
public this(int value)
|
||||
{
|
||||
X = (.)value;
|
||||
Y = (.)value;
|
||||
Z = (.)value;
|
||||
W = (.)value;
|
||||
}
|
||||
|
||||
public this(int32 x, int32 y, int32 z, int32 w)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Z = z;
|
||||
W = w;
|
||||
}
|
||||
|
||||
public this(Int32_2 xy, int32 z, int32 w)
|
||||
{
|
||||
X = xy.X;
|
||||
Y = xy.Y;
|
||||
Z = z;
|
||||
W = w;
|
||||
}
|
||||
|
||||
public this(int32 x, Int32_2 yz, int32 w)
|
||||
{
|
||||
X = x;
|
||||
Y = yz.X;
|
||||
Z = yz.Y;
|
||||
W = w;
|
||||
}
|
||||
|
||||
public this(int32 x, int32 y, Int32_2 zw)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Z = zw.X;
|
||||
W = zw.Y;
|
||||
}
|
||||
|
||||
public this(Int32_2 xy, Int32_2 zw)
|
||||
{
|
||||
X = xy.X;
|
||||
Y = xy.Y;
|
||||
Z = zw.X;
|
||||
W = zw.Y;
|
||||
}
|
||||
|
||||
public this(Int32_3 xyz, int32 w)
|
||||
{
|
||||
X = xyz.X;
|
||||
Y = xyz.Y;
|
||||
Z = xyz.Z;
|
||||
W = w;
|
||||
}
|
||||
|
||||
public this(int32 x, Int32_3 yzw)
|
||||
{
|
||||
X = x;
|
||||
Y = yzw.X;
|
||||
Z = yzw.Y;
|
||||
W = yzw.Z;
|
||||
}
|
||||
|
||||
public ref int32 this[int index]
|
||||
{
|
||||
[Inline]
|
||||
get
|
||||
{
|
||||
#if DEBUG
|
||||
if(index < 0 || index >= 3)
|
||||
Internal.ThrowIndexOutOfRange(1);
|
||||
#endif
|
||||
|
||||
return ref (&X)[index];
|
||||
}
|
||||
}
|
||||
|
||||
public int32 MagnitudeSquared() => X * X + Y * Y + Z * Z + W * W;
|
||||
|
||||
public float Magnitude() => Math.Sqrt(X * X + Y * Y + Z * Z + W * W);
|
||||
|
||||
public Int32_4 Abs() => .(Math.Abs(X), Math.Abs(Y), Math.Abs(Z), Math.Abs(W));
|
||||
|
||||
//
|
||||
// Assignment operators
|
||||
//
|
||||
|
||||
public void operator +=(Int32_4 value) mut
|
||||
{
|
||||
X += value.X;
|
||||
Y += value.Y;
|
||||
Z += value.Z;
|
||||
W += value.W;
|
||||
}
|
||||
|
||||
public void operator +=(int32 value) mut
|
||||
{
|
||||
X += value;
|
||||
Y += value;
|
||||
Z += value;
|
||||
W += value;
|
||||
}
|
||||
|
||||
public void operator -=(Int32_4 value) mut
|
||||
{
|
||||
X -= value.X;
|
||||
Y -= value.Y;
|
||||
Z -= value.Z;
|
||||
W -= value.W;
|
||||
}
|
||||
|
||||
public void operator -=(int32 value) mut
|
||||
{
|
||||
X -= value;
|
||||
Y -= value;
|
||||
Z -= value;
|
||||
W -= value;
|
||||
}
|
||||
|
||||
public void operator *=(Int32_4 value) mut
|
||||
{
|
||||
X *= value.X;
|
||||
Y *= value.Y;
|
||||
Z *= value.Z;
|
||||
W *= value.W;
|
||||
}
|
||||
|
||||
public void operator *=(int32 value) mut
|
||||
{
|
||||
X *= value;
|
||||
Y *= value;
|
||||
Z *= value;
|
||||
W *= value;
|
||||
}
|
||||
|
||||
public void operator /=(Int32_4 value) mut
|
||||
{
|
||||
X /= value.X;
|
||||
Y /= value.Y;
|
||||
Z /= value.Z;
|
||||
W /= value.W;
|
||||
}
|
||||
|
||||
public void operator /=(int32 value) mut
|
||||
{
|
||||
X /= value;
|
||||
Y /= value;
|
||||
Z /= value;
|
||||
W /= value;
|
||||
}
|
||||
|
||||
// Operators
|
||||
|
||||
public static Int32_4 operator +(Int32_4 value) => value;
|
||||
public static Int32_4 operator +(Int32_4 left, Int32_4 right) => .(left.X + right.X, left.Y + right.Y, left.Z + right.Z, left.W + right.W);
|
||||
public static Int32_4 operator +(Int32_4 left, int32 right) => .(left.X + right, left.Y + right, left.Z + right, left.W + right);
|
||||
public static Int32_4 operator +(int32 left, Int32_4 right) => .(left + right.X, left + right.Y, left + right.Z, left + right.W);
|
||||
|
||||
public static Int32_4 operator -(Int32_4 value) => .(-value.X, -value.Y, -value.Z, -value.W);
|
||||
public static Int32_4 operator -(Int32_4 left, Int32_4 right) => .(left.X - right.X, left.Y - right.Y, left.Z - right.Z, left.W - right.W);
|
||||
public static Int32_4 operator -(Int32_4 left, int32 right) => .(left.X - right, left.Y - right, left.Z - right, left.W - right);
|
||||
public static Int32_4 operator -(int32 left, Int32_4 right) => .(left - right.X, left - right.Y, left - right.Z, left - right.W);
|
||||
|
||||
public static Int32_4 operator *(Int32_4 left, Int32_4 right) => .(left.X * right.X, left.Y * right.Y, left.Z * right.Z, left.W * right.W);
|
||||
public static Int32_4 operator *(Int32_4 left, int32 right) => .(left.X * right, left.Y * right, left.Z * right, left.W * right);
|
||||
public static Int32_4 operator *(int32 left, Int32_4 right) => .(left * right.X, left * right.Y, left * right.Z, left * right.W);
|
||||
|
||||
public static Int32_4 operator /(Int32_4 left, Int32_4 right) => .(left.X / right.X, left.Y / right.Y, left.Z / right.Z, left.W / right.W);
|
||||
public static Int32_4 operator /(Int32_4 left, int32 right) => .(left.X / right, left.Y / right, left.Z / right, left.W / right);
|
||||
public static Int32_4 operator /(int32 left, Int32_4 right) => .(left / right.X, left / right.Y, left / right.Z, left / right.W);
|
||||
|
||||
public static Int32_4 operator %(Int32_4 left, Int32_4 right) => .(left.X % right.X, left.Y % right.Y, left.Z % right.Z, left.W % right.W);
|
||||
public static Int32_4 operator %(Int32_4 left, int32 right) => .(left.X % right, left.Y % right, left.Z % right, left.W % right);
|
||||
public static Int32_4 operator %(int32 left, Int32_4 right) => .(left % right.X, left % right.Y, left % right.Z, left % right.W);
|
||||
|
||||
public static bool operator ==(Int32_4 left, Int32_4 right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z && left.W == right.W;
|
||||
public static bool operator ==(Int32_4 left, int32 right) => left.X == right && left.Y == right && left.Z == right && left.W == right;
|
||||
public static bool operator ==(int32 left, Int32_4 right) => left == right.X && left == right.Y && left == right.Z && left == right.W;
|
||||
|
||||
public static bool operator !=(Int32_4 left, Int32_4 right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z || left.W != right.W;
|
||||
public static bool operator !=(Int32_4 left, int32 right) => left.X != right || left.Y != right || left.Z != right || left.W != right;
|
||||
public static bool operator !=(int32 left, Int32_4 right) => left != right.X || left != right.Y || left != right.Z || left != right.W;
|
||||
|
||||
public override void ToString(String strBuffer) => strBuffer.AppendF($"X:{X} Y:{Y} Z:{Z} W:{W}");
|
||||
|
||||
public static explicit operator Vector4(Int32_4 point) => .(point.X, point.Y, point.Z, point.W);
|
||||
|
||||
public static explicit operator Int32_4(Vector4 point) => .((int32)point.X, (int32)point.Y, (int32)point.Z, (int32)point.W);
|
||||
|
||||
[Inline]
|
||||
public static explicit operator Int32_2(in Int32_4 point) => *(Int32_2*)&point;
|
||||
|
||||
[Inline]
|
||||
public static explicit operator Int32_3(in Int32_4 point) => *(Int32_3*)&point;
|
||||
|
||||
public int GetHashCode()
|
||||
{
|
||||
return (((((X * 39) ^ Y) * 39) ^ Z) * 39) ^ W;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user