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https://github.com/aharabada/glitchy-engine-beef.git
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Added Int32 vectors
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@@ -0,0 +1,24 @@
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using GlitchyEngine.Math;
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namespace System
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{
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extension Float
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{
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public float X
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{
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[Inline]
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get => (float)this;
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[Inline]
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set mut => this = value;
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}
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[Inline]
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public Vector2 XX => Vector2((float)this);
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[Inline]
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public Vector3 XXX => Vector3((float)this);
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[Inline]
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public Vector4 XXXX => Vector4((float)this);
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}
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}
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