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https://github.com/aharabada/glitchy-engine-beef.git
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More generating script glue
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@@ -0,0 +1,14 @@
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using System;
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namespace GlitchyEngine.Core;
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum, AllowMultiple = true)]
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public class EngineClassAttribute : Attribute
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{
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public string EngineClassName { get; }
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public EngineClassAttribute(string engineClassName)
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{
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EngineClassName = engineClassName;
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}
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}
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@@ -6,6 +6,8 @@ namespace GlitchyEngine.Core;
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/// Represents a universally unique identifier (UUID).
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/// </summary>
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[DebuggerDisplay("{ToString()}")]
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[EngineClass("GlitchyEngine.Core.UUID")]
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[EngineClass("GlitchyEngine.Core.AssetHandle")]
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public struct UUID
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{
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private ulong _uuid;
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