diff --git a/GlitchyEngine/src/World/TransformSystem.bf b/GlitchyEngine/src/World/TransformSystem.bf index 57415ec..1a3e8ca 100644 --- a/GlitchyEngine/src/World/TransformSystem.bf +++ b/GlitchyEngine/src/World/TransformSystem.bf @@ -1,3 +1,5 @@ +using System; + namespace GlitchyEngine.World { public static class TransformSystem @@ -28,7 +30,8 @@ namespace GlitchyEngine.World if(transform.IsDirty) { - transform.LocalTransform = .Translation(transform.Position) * .RotationQuaternion(transform.Rotation) * .Scaling(transform.Scale); + //transform.LocalTransform = .Translation(transform.Position) * .RotationQuaternion(transform.Rotation) * .Scaling(transform.Scale); + transform.[Friend]_localTransform = .Translation(transform.Position) * .RotationQuaternion(transform.Rotation) * .Scaling(transform.Scale); transform.IsDirty = false;