From 0b8be33d6898a3b4a542f0cdb06e699b6ef476a7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Simon=20L=C3=BCbe=C3=9F?= Date: Wed, 15 Sep 2021 17:53:27 +0200 Subject: [PATCH] Workaround for localTransform calculation changing transform values --- GlitchyEngine/src/World/TransformSystem.bf | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/GlitchyEngine/src/World/TransformSystem.bf b/GlitchyEngine/src/World/TransformSystem.bf index 57415ec..1a3e8ca 100644 --- a/GlitchyEngine/src/World/TransformSystem.bf +++ b/GlitchyEngine/src/World/TransformSystem.bf @@ -1,3 +1,5 @@ +using System; + namespace GlitchyEngine.World { public static class TransformSystem @@ -28,7 +30,8 @@ namespace GlitchyEngine.World if(transform.IsDirty) { - transform.LocalTransform = .Translation(transform.Position) * .RotationQuaternion(transform.Rotation) * .Scaling(transform.Scale); + //transform.LocalTransform = .Translation(transform.Position) * .RotationQuaternion(transform.Rotation) * .Scaling(transform.Scale); + transform.[Friend]_localTransform = .Translation(transform.Position) * .RotationQuaternion(transform.Rotation) * .Scaling(transform.Scale); transform.IsDirty = false;