Removed warnings when converting Vectors from GlitchyEngine to DirectX

This commit is contained in:
Simon Lübeß
2021-09-18 18:59:01 +02:00
parent a80a63fbc1
commit 0c4fd27226
5 changed files with 4 additions and 25 deletions
+2
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@@ -217,9 +217,11 @@ namespace GlitchyEngine.Math
}
[Inline]
#unwarn
public static implicit operator Vector4(in Self value) => *(Vector4*)&value;
[Inline]
#unwarn
public static implicit operator Quaternion(in Vector4 value) => *(Quaternion*)&value;
public static bool operator ==(Quaternion l, Quaternion r)
-7
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@@ -272,13 +272,6 @@ namespace GlitchyEngine.Math
public override void ToString(String strBuffer) => strBuffer.AppendF("X:{0} Y:{1}", X, Y);
// Todo: move to extension
[Inline]
public static implicit operator DirectX.Math.Vector2(in Self value) => *(DirectX.Math.Vector2*)&value;
[Inline]
public static implicit operator Self(in DirectX.Math.Vector2 value) => *(Self*)&value;
[Inline]
public static explicit operator Self(float value) => Self(value);
}
-8
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@@ -324,14 +324,6 @@ namespace GlitchyEngine.Math
public override void ToString(String strBuffer) => strBuffer.AppendF("X:{0} Y:{1} Z:{2}", X, Y, Z);
// Todo: move to extension
[Inline]
public static implicit operator DirectX.Math.Vector3(in Self value) => *(DirectX.Math.Vector3*)&value;
[Inline]
public static implicit operator Self(in DirectX.Math.Vector3 value) => *(Self*)&value;
[Inline]
public static explicit operator Self(float value) => Self(value);
}
-8
View File
@@ -308,14 +308,6 @@ namespace GlitchyEngine.Math
public override void ToString(String strBuffer) => strBuffer.AppendF("X:{0} Y:{1} Z:{2} W:{3}", X, Y, Z, W);
// Todo: move to extension
[Inline]
public static implicit operator DirectX.Math.Vector4(in Self value) => *(DirectX.Math.Vector4*)&value;
[Inline]
public static implicit operator Self(in DirectX.Math.Vector4 value) => *(Self*)&value;
[Inline]
public static explicit operator Self(float value) => Self(value);
}