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https://github.com/aharabada/glitchy-engine-beef.git
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Removed warnings when converting Vectors from GlitchyEngine to DirectX
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@@ -217,9 +217,11 @@ namespace GlitchyEngine.Math
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}
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#unwarn
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public static implicit operator Vector4(in Self value) => *(Vector4*)&value;
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#unwarn
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public static implicit operator Quaternion(in Vector4 value) => *(Quaternion*)&value;
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public static bool operator ==(Quaternion l, Quaternion r)
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@@ -272,13 +272,6 @@ namespace GlitchyEngine.Math
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public override void ToString(String strBuffer) => strBuffer.AppendF("X:{0} Y:{1}", X, Y);
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// Todo: move to extension
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public static implicit operator DirectX.Math.Vector2(in Self value) => *(DirectX.Math.Vector2*)&value;
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public static implicit operator Self(in DirectX.Math.Vector2 value) => *(Self*)&value;
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public static explicit operator Self(float value) => Self(value);
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}
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@@ -324,14 +324,6 @@ namespace GlitchyEngine.Math
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public override void ToString(String strBuffer) => strBuffer.AppendF("X:{0} Y:{1} Z:{2}", X, Y, Z);
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// Todo: move to extension
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[Inline]
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public static implicit operator DirectX.Math.Vector3(in Self value) => *(DirectX.Math.Vector3*)&value;
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public static implicit operator Self(in DirectX.Math.Vector3 value) => *(Self*)&value;
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[Inline]
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public static explicit operator Self(float value) => Self(value);
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}
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@@ -308,14 +308,6 @@ namespace GlitchyEngine.Math
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public override void ToString(String strBuffer) => strBuffer.AppendF("X:{0} Y:{1} Z:{2} W:{3}", X, Y, Z, W);
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// Todo: move to extension
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[Inline]
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public static implicit operator DirectX.Math.Vector4(in Self value) => *(DirectX.Math.Vector4*)&value;
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[Inline]
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public static implicit operator Self(in DirectX.Math.Vector4 value) => *(Self*)&value;
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[Inline]
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public static explicit operator Self(float value) => Self(value);
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}
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