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Removed warnings when converting Vectors from GlitchyEngine to DirectX
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@@ -217,9 +217,11 @@ namespace GlitchyEngine.Math
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}
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[Inline]
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#unwarn
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public static implicit operator Vector4(in Self value) => *(Vector4*)&value;
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[Inline]
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#unwarn
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public static implicit operator Quaternion(in Vector4 value) => *(Quaternion*)&value;
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public static bool operator ==(Quaternion l, Quaternion r)
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