mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Use static D3D11 device and context
This commit is contained in:
@@ -43,11 +43,11 @@ namespace GlitchyEngine
|
||||
_rendererApi = new RendererAPI();
|
||||
_rendererApi.Context = _window.Context;
|
||||
|
||||
SamplerStateManager.Init(_window.Context);
|
||||
SamplerStateManager.Init();
|
||||
|
||||
RenderCommand.RendererAPI = _rendererApi;
|
||||
|
||||
_effectLibrary = new EffectLibrary(_window.Context);
|
||||
_effectLibrary = new EffectLibrary();
|
||||
|
||||
Renderer.Init(_window.Context, _effectLibrary);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user