Use static D3D11 device and context

This commit is contained in:
Simon Lübeß
2021-10-13 22:56:22 +02:00
parent 84daee95e4
commit 0cbbf94fe6
51 changed files with 448 additions and 345 deletions
+2 -2
View File
@@ -43,11 +43,11 @@ namespace GlitchyEngine
_rendererApi = new RendererAPI();
_rendererApi.Context = _window.Context;
SamplerStateManager.Init(_window.Context);
SamplerStateManager.Init();
RenderCommand.RendererAPI = _rendererApi;
_effectLibrary = new EffectLibrary(_window.Context);
_effectLibrary = new EffectLibrary();
Renderer.Init(_window.Context, _effectLibrary);