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Use static D3D11 device and context
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@@ -1,3 +1,5 @@
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#if GE_D3D11
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using DirectX.D3D11;
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using internal GlitchyEngine.Renderer;
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@@ -17,3 +19,5 @@ namespace GlitchyEngine.Renderer
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}
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}
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}
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#endif
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