Use static D3D11 device and context

This commit is contained in:
Simon Lübeß
2021-10-13 22:56:22 +02:00
parent 84daee95e4
commit 0cbbf94fe6
51 changed files with 448 additions and 345 deletions
@@ -1,3 +1,5 @@
#if GE_D3D11
using DirectX.D3D11;
using internal GlitchyEngine.Renderer;
@@ -17,3 +19,5 @@ namespace GlitchyEngine.Renderer
}
}
}
#endif