Use static D3D11 device and context

This commit is contained in:
Simon Lübeß
2021-10-13 22:56:22 +02:00
parent 84daee95e4
commit 0cbbf94fe6
51 changed files with 448 additions and 345 deletions
+1 -4
View File
@@ -74,15 +74,12 @@ namespace GlitchyEngine.Renderer
public class BlendState : RefCounter
{
protected GraphicsContext _context ~ _?.ReleaseRef();
protected BlendStateDescription _desc;
public BlendStateDescription Description => _desc;
public this(GraphicsContext context, BlendStateDescription desc)
public this(BlendStateDescription desc)
{
_context = context..AddRef();
_desc = desc;
PlatformCreateBlendState();