Use static D3D11 device and context

This commit is contained in:
Simon Lübeß
2021-10-13 22:56:22 +02:00
parent 84daee95e4
commit 0cbbf94fe6
51 changed files with 448 additions and 345 deletions
+1 -1
View File
@@ -69,7 +69,7 @@ namespace GlitchyEngine.Renderer
public BufferVariableCollection Variables => _variables;
protected this(GraphicsContext context) : base(context) {}
protected this() {}
protected internal void AddVariable(BufferVariable ownVariable)
{