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https://github.com/aharabada/glitchy-engine-beef.git
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Use static D3D11 device and context
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@@ -10,14 +10,14 @@ namespace GlitchyEngine.Renderer
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public static bool DrawEntityTransforms = true;
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public static void Init(GraphicsContext context)
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public static void Init()
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{
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CreateCoordinateCross(context);
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CreateCoordinateCross();
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}
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private static void CreateCoordinateCross(GraphicsContext context)
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private static void CreateCoordinateCross()
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{
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CoordinateCross = new GeometryBinding(context);
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CoordinateCross = new GeometryBinding();
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//CoordinateCross.PrimitiveTopology
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}
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