Use static D3D11 device and context

This commit is contained in:
Simon Lübeß
2021-10-13 22:56:22 +02:00
parent 84daee95e4
commit 0cbbf94fe6
51 changed files with 448 additions and 345 deletions
+4 -4
View File
@@ -10,14 +10,14 @@ namespace GlitchyEngine.Renderer
public static bool DrawEntityTransforms = true;
public static void Init(GraphicsContext context)
public static void Init()
{
CreateCoordinateCross(context);
CreateCoordinateCross();
}
private static void CreateCoordinateCross(GraphicsContext context)
private static void CreateCoordinateCross()
{
CoordinateCross = new GeometryBinding(context);
CoordinateCross = new GeometryBinding();
//CoordinateCross.PrimitiveTopology
}