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Use static D3D11 device and context
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@@ -5,8 +5,8 @@ namespace GlitchyEngine.Renderer
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public class PixelShader : Shader
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{
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[AllowAppend]
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public this(GraphicsContext context, String source, String entryPoint, ShaderDefine[] macros = null)
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: base(context, source, entryPoint, macros) { }
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public this(String source, String entryPoint, ShaderDefine[] macros = null)
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: base(source, entryPoint, macros) { }
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public override extern void CompileFromSource(String code, String entryPoint, ShaderDefine[] macros = null);
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}
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