Use static D3D11 device and context

This commit is contained in:
Simon Lübeß
2021-10-13 22:56:22 +02:00
parent 84daee95e4
commit 0cbbf94fe6
51 changed files with 448 additions and 345 deletions
@@ -24,7 +24,7 @@ namespace GlitchyEngine.Renderer.Text
InitFreetype();
_msdfEffect = new Effect(Renderer._context, "content\\Shaders\\msdfShader.hlsl");
_msdfEffect = new Effect("content\\Shaders\\msdfShader.hlsl");
s_isInitialized = true;
}