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Use static D3D11 device and context
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@@ -24,7 +24,7 @@ namespace GlitchyEngine.Renderer.Text
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InitFreetype();
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_msdfEffect = new Effect(Renderer._context, "content\\Shaders\\msdfShader.hlsl");
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_msdfEffect = new Effect("content\\Shaders\\msdfShader.hlsl");
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s_isInitialized = true;
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}
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