mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Basic project creation
+ Added TreeNode.RemoveChild + Added Directory.Copy + Path.Combine now replaces alt directory separator + Project: Renamed ProjectName to Name + Project.Load: Save settings, if file doesn't exist
This commit is contained in:
@@ -145,7 +145,9 @@ class AssetHierarchy
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_pathToAssetNode.Remove(node->Path);
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_identifierToAssetNode.Remove(node->Identifier);
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});
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_assetRootNode.RemoveChild(_resourcesDirectoryNode);
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DeleteTreeAndChildren!(_resourcesDirectoryNode);
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_resourcesDirectoryNode = null;
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if (!Directory.Exists(ResourcesDirectory))
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{
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@@ -182,7 +184,9 @@ class AssetHierarchy
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_pathToAssetNode.Remove(node->Path);
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_identifierToAssetNode.Remove(node->Identifier);
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});
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_assetRootNode.RemoveChild(_assetsDirectoryNode);
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DeleteTreeAndChildren!(_assetsDirectoryNode);
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_assetsDirectoryNode = null;
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if (!Directory.Exists(AssetsDirectory))
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{
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@@ -190,6 +194,7 @@ class AssetHierarchy
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Log.EngineLogger.Warning($"Assets directory \"{AssetsDirectory}\" doesn't exist.");
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return;
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}
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AssetNode assetNode = new AssetNode();
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assetNode.Path = new String(AssetsDirectory);
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@@ -297,6 +302,27 @@ class AssetHierarchy
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}
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}
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/// Determines and set the Identfier for the given asset node.
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private void DetermineIdentifier(TreeNode<AssetNode> assetNode)
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{
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if (assetNode->Identifier == null)
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assetNode->Identifier = new String();
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assetNode->Identifier.Clear();
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// Get the Identifier which is simply the path relative to the asste root (either Resources- or Assets-Folder)
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if (assetNode.IsInSubtree(_resourcesDirectoryNode))
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{
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Path.GetRelativePath(assetNode->Path, _resourcesDirectoryNode->Path, assetNode->Identifier);
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assetNode->Identifier.Insert(0, "Resources/");
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}
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else if (assetNode.IsInSubtree(_assetsDirectoryNode))
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{
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Path.GetRelativePath(assetNode->Path, _assetsDirectoryNode->Path, assetNode->Identifier);
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assetNode->Identifier.Insert(0, "Assets/");
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}
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AssetIdentifier.Fixup(assetNode->Identifier);
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}
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/// Rebuilds the asset file hierarchy.
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private void UpdateFiles()
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@@ -324,6 +350,7 @@ class AssetHierarchy
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entry.GetFilePath(filepathBuffer..Clear());
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Path.GetExtension(filepathBuffer, .. extensionBuffer..Clear());
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filepathBuffer.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
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// Ignore meta files.
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if (extensionBuffer.Equals(AssetFile.ConfigFileExtension, .OrdinalIgnoreCase))
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@@ -337,14 +364,13 @@ class AssetHierarchy
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assetNode.Name = new String();
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Path.GetFileName(filepathBuffer, assetNode.Name);
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filepathBuffer.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
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assetNode.Path = new String(filepathBuffer);
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assetNode.IsDirectory = false;
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DetermineIdentifier(assetNode, directory);
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treeNode = directory.AddChild(assetNode);
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DetermineIdentifier(treeNode);
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_pathToAssetNode.Add(assetNode.Path, treeNode);
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_identifierToAssetNode.Add(assetNode.Identifier, treeNode);
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@@ -376,27 +402,6 @@ class AssetHierarchy
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}
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}
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void DetermineIdentifier(AssetNode assetNode, TreeNode<AssetNode> parentNode)
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{
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if (assetNode.Identifier == null)
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assetNode.Identifier = new String();
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assetNode.Identifier.Clear();
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// Get the Identifier which is simply the path relative to the asste root (either Resources- or Assets-Folder)
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if (parentNode.IsInSubtree(_resourcesDirectoryNode))
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{
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Path.GetRelativePath(assetNode.Path, _resourcesDirectoryNode->Path, assetNode.Identifier);
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assetNode.Identifier.Insert(0, "Resources/");
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}
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else if (parentNode.IsInSubtree(_assetsDirectoryNode))
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{
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Path.GetRelativePath(assetNode.Path, _assetsDirectoryNode->Path, assetNode.Identifier);
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assetNode.Identifier.Insert(0, "Assets/");
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}
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AssetIdentifier.Fixup(assetNode.Identifier);
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}
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/// Adds the given directory to the specified tree.
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/// Recursively adds all Files and Subdirectories.
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void AddDirectoryToTree(String path, TreeNode<AssetNode> parentNode)
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@@ -416,8 +421,6 @@ class AssetHierarchy
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assetNode.IsDirectory = true;
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Path.GetFileName(assetNode.Path, assetNode.Name);
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DetermineIdentifier(assetNode, parentNode);
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/*// Get the Identifier which is simply the path relative to the asste root (either Resources- or Assets-Folder)
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if (parentNode == _resourcesDirectoryNode || parentNode.IsChildOf(_resourcesDirectoryNode))
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{
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@@ -432,6 +435,9 @@ class AssetHierarchy
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AssetIdentifier.Fixup(assetNode.Identifier);*/
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treeNode = parentNode.AddChild(assetNode);
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DetermineIdentifier(treeNode);
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_pathToAssetNode.Add(assetNode.Path, treeNode);
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// No Identifiers for Directories, because we can't use directories as Assets anyways...
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//_identifierToAssetNode.Add(assetNode.Identifier, treeNode);
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@@ -450,10 +456,9 @@ class AssetHierarchy
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AddDirectoryToTree(directoryNameBuffer, treeNode);
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}
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AddFilesOfDirectory(treeNode);
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RemoveOrphanedEntries(treeNode);
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AddFilesOfDirectory(treeNode);
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}
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if (!AssetsDirectory.IsWhiteSpace)
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@@ -573,9 +578,13 @@ class AssetHierarchy
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}
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_pathToAssetNode.Remove(oldFileNameWithContentRoot);
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_identifierToAssetNode.Remove(node->Identifier);
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node->Path.Set(newFileNameWithContentRoot);
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_pathToAssetNode.Add(node->Path, node);
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DetermineIdentifier(node);
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_identifierToAssetNode.Add(node->Identifier, node);
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node->Name.Clear();
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Path.GetFileName(newFileNameWithContentRoot, node->Name);
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@@ -663,8 +663,18 @@ namespace GlitchyEditor
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}
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Project newProject = Project.CreateNew(directory, projectName);
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defer
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{
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// If we return an error, we need to cleanup the directory.
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if (@return == .Err)
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{
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Directory.DelTree(directory);
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delete newProject;
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}
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}
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var createAssetDirResult = Directory.CreateDirectory(newProject.AssetsFolder);
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/*var createAssetDirResult = Directory.CreateDirectory(newProject.AssetsFolder);
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if (createAssetDirResult case .Err(let error))
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{
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@@ -681,12 +691,145 @@ namespace GlitchyEditor
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{
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Log.ClientLogger.Error($"Failed to copy .gitignore (\"{error}\").");
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}
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CreateScriptsProject(newProject);*/
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// TODO: VS Project
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Try!(InitProject(newProject));
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Try!(OpenProject(newProject));
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return .Ok;
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}
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private static Result<void> CopyTemplate(Project project)
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{
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String templatePath = scope .();
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Directory.GetCurrentDirectory(templatePath);
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Path.Combine(templatePath, "Resources/ProjectTemplate");
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if (Directory.Copy(templatePath, project.WorkspacePath) case .Err)
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{
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Log.EngineLogger.Error($"CopyTemplate: Failed to copy template {templatePath} to {project.WorkspacePath}.");
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return .Err;
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}
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return .Ok;
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}
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private static Result<void> InitProject(Project project)
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{
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Try!(CopyTemplate(project));
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Try!(MoveFile(project, "Assets/Scripts/TemplateProject.sln", scope $"Assets/Scripts/{project.Name}.sln"));
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Try!(MoveFile(project, "Assets/Scripts/TemplateProject.csproj", scope $"Assets/Scripts/{project.Name}.csproj"));
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Try!(FixupFile(project, scope $"Assets/Scripts/{project.Name}.sln"));
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Try!(FixupFile(project, scope $"Assets/Scripts/{project.Name}.csproj"));
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Try!(FixupFile(project, scope $"Assets/Scripts/Properties/AssemblyInfo.cs"));
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return .Ok;
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}
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private static Result<void> MoveFile(Project project, StringView fromName, StringView toName)
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{
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String fromPath = scope String();
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project.PathInProject(fromPath, fromName);
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String toPath = scope String();
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project.PathInProject(toPath, toName);
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if (File.Move(fromPath, toPath) case .Err(let error))
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{
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Log.EngineLogger.Error($"Failed to move file from {fromPath} to {toPath}. ({error})");
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return .Err;
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}
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return .Ok;
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}
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private static Result<void> FixupFile(Project project, StringView fileName)
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{
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String fileTargetPath = scope String();
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project.PathInProject(fileTargetPath, fileName);
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String fileContent = new:ScopedAlloc! String();
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if (File.ReadAllText(fileTargetPath, fileContent, true) case .Err)
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{
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Log.EngineLogger.Error($"FixupFile: Failed to read file {fileTargetPath}.");
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return .Err;
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}
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fileContent.Replace("[ProjectName]", project.Name);
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String scriptCorePath = scope .();
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Directory.GetCurrentDirectory(scriptCorePath);
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scriptCorePath.Append("/Resources/Scripts/ScriptCore.dll");
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fileContent.Replace("[CoreLibPath]", scriptCorePath);
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if (File.WriteAllText(fileTargetPath, fileContent, false) case .Err)
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{
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Log.EngineLogger.Error($"FixupFile: Failed to write file {fileTargetPath}.");
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return .Err;
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}
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return .Ok;
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}
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/*private static Result<void> CreateFolderInProject(Project project, StringView directoryName)
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{
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String directoryPath = scope String();
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project.PathInProject(directoryPath, directoryName);
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if (Directory.CreateDirectory(directoryPath) case .Err(let error))
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{
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Log.ClientLogger.Error($"Failed to create directory \"{project.AssetsFolder}\".");
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return .Err;
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}
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return .Ok;
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}*/
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/*private static Result<void> CopyAndFixupFile(Project project, StringView sourcePath, StringView targetName)
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{
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String fileTargetPath = scope String();
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project.PathInProject(fileTargetPath, targetName);
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if (File.Copy(sourcePath, fileTargetPath) case .Err(let error))
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{
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Log.ClientLogger.Error($"Failed to copy file (\"{error}\").");
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return .Err;
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}
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String fileContent = new:ScopedAlloc! String();
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Try!(File.ReadAllText(fileTargetPath, fileContent, true));
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fileContent.Replace("[ProjectName]", project.Name);
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String scriptCorePath = scope .();
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Directory.GetCurrentDirectory(scriptCorePath);
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scriptCorePath.Append("/Resources/Scripts/ScriptCore.dll");
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fileContent.Replace("[CoreLibPath]", scriptCorePath);
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Try!(File.WriteAllText(fileTargetPath, fileContent, false));
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return .Ok;
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}*/
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/*private Result<void> CreateScriptsProject(Project project)
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{
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Try!(CreateFolderInProject(project, "Assets/Scripts"));
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Try!(CreateFolderInProject(project, "Assets/Scripts/Properties"));
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Try!(CopyAndFixupFile(project, "Resources/Scripts/EmptyProject/EmptyProject.sln", scope $"Assets/Scripts/{project.Name}.sln"));
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Try!(CopyAndFixupFile(project, "Resources/Scripts/EmptyProject/EmptyProject.csproj", scope $"Assets/Scripts/{project.Name}.csproj"));
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Try!(CopyAndFixupFile(project, "Resources/Scripts/EmptyProject/Properties/AssemblyInfo.cs", scope $"Assets/Scripts/Properties/AssemblyInfo.cs"));
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Try!(CopyAndFixupFile(project, "Resources/Scripts/EmptyProject/.gitignore", scope $"Assets/Scripts/.gitignore"));
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return .Ok;
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}*/
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private bool _openCreateProjectModal;
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private void ShowCreateNewProjectModal()
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@@ -763,6 +906,17 @@ namespace GlitchyEditor
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}
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}
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private void ShowOpenProjectDialog()
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{
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FolderBrowserDialog folderDialog = scope FolderBrowserDialog();
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Result<DialogResult> result = folderDialog.ShowDialog();
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if (result case .Ok(let dialogResult) && dialogResult case .OK)
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{
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OpenProject(folderDialog.SelectedPath);
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}
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}
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private void CloseCurrentProject()
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{
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OnSceneStop();
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@@ -778,15 +932,27 @@ namespace GlitchyEditor
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private Result<void> OpenProject(StringView workspacePath)
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{
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Project openedProject = Project.Load(workspacePath);
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Try!(OpenProject(openedProject));
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return .Ok;
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}
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private Result<void> OpenProject(Project project)
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{
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if (project == null)
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return .Err;
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CloseCurrentProject();
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_currentProject = Project.Load(workspacePath);
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_currentProject = project;
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String appAssemblyPath = scope String();
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_contentManager.SetAssetDirectory(_currentProject.AssetsFolder);
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// TODO: obviously change dll name, configurable?
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Path.Combine(appAssemblyPath, _currentProject.AssetsFolder, "Scripts/bin/Sandbox.dll");
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Path.Combine(appAssemblyPath, _currentProject.AssetsFolder, scope $"Scripts/bin/{_currentProject.Name}.dll");
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ScriptEngine.SetAppAssemblyPath(appAssemblyPath);
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@@ -933,6 +1099,9 @@ namespace GlitchyEditor
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if (ImGui.MenuItem("Create new Project...", "Ctrl+N"))
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_openCreateProjectModal = true;
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if (ImGui.MenuItem("Open Project...", "Ctrl+O"))
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ShowOpenProjectDialog();
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if (ImGui.MenuItem("New", "Ctrl+N"))
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NewScene();
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@@ -20,7 +20,7 @@ class Project
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[BonIgnore]
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private String _scriptFolder ~ delete _;
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public StringView ProjectName => _projectName;
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public StringView Name => _projectName;
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public StringView WorkspacePath => _workspacePath;
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public StringView AssetsFolder => _assetsFolder;
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@@ -77,8 +77,22 @@ class Project
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else
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{
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Log.EngineLogger.Warning($"Project file \"{settingsFile}\" doesn't exist.");
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if (project.Name.IsWhiteSpace)
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{
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if (project._projectName == null)
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project._projectName = new String();
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Path.GetFileName(project.WorkspacePath, project._projectName);
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Result<void> result = Bon.SerializeIntoFile(project, settingsFile);
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if (result case .Err)
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Log.EngineLogger.Warning($"Failed to save project file \"{settingsFile}\".");
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}
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}
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return project;
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}
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}
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Block a user