mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Basic project creation
+ Added TreeNode.RemoveChild + Added Directory.Copy + Path.Combine now replaces alt directory separator + Project: Renamed ProjectName to Name + Project.Load: Save settings, if file doesn't exist
This commit is contained in:
@@ -5,11 +5,11 @@ using System.Runtime.InteropServices;
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|||||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
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// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
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||||||
// die einer Assembly zugeordnet sind.
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// die einer Assembly zugeordnet sind.
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||||||
[assembly: AssemblyTitle("Sanbox")]
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[assembly: AssemblyTitle("SandboxProject")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Sanbox")]
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[assembly: AssemblyProduct("SandboxProject")]
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[assembly: AssemblyCopyright("Copyright © 2023")]
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[assembly: AssemblyCopyright("Copyright © 2023")]
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||||||
[assembly: AssemblyTrademark("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: AssemblyCulture("")]
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+2
-2
@@ -7,8 +7,8 @@
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|||||||
<ProjectGuid>{7A70819C-5317-402A-8553-95C5A001E370}</ProjectGuid>
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<ProjectGuid>{7A70819C-5317-402A-8553-95C5A001E370}</ProjectGuid>
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||||||
<OutputType>Library</OutputType>
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<OutputType>Library</OutputType>
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||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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||||||
<RootNamespace>Sandbox</RootNamespace>
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<RootNamespace>SandboxProject</RootNamespace>
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<AssemblyName>Sandbox</AssemblyName>
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<AssemblyName>SandboxProject</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<FileAlignment>512</FileAlignment>
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||||||
<Deterministic>true</Deterministic>
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<Deterministic>true</Deterministic>
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+1
-1
@@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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|||||||
# Visual Studio Version 17
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# Visual Studio Version 17
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||||||
VisualStudioVersion = 17.4.33205.214
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VisualStudioVersion = 17.4.33205.214
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||||||
MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sandbox", "Sandbox.csproj", "{7A70819C-5317-402A-8553-95C5A001E370}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SandboxProject", "SandboxProject.csproj", "{7A70819C-5317-402A-8553-95C5A001E370}"
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||||||
EndProject
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EndProject
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||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ScriptCore", "..\..\..\..\ScriptCore\ScriptCore.csproj", "{6222C226-FC78-498C-80BA-5CF10AC9123C}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ScriptCore", "..\..\..\..\ScriptCore\ScriptCore.csproj", "{6222C226-FC78-498C-80BA-5CF10AC9123C}"
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EndProject
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EndProject
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||||||
@@ -0,0 +1 @@
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|||||||
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{_projectName="SandboxProject"}
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||||||
@@ -0,0 +1,398 @@
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|||||||
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## Ignore Visual Studio temporary files, build results, and
|
||||||
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## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
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*.sln.docstates
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||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
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||||||
|
|
||||||
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# Build results
|
||||||
|
[Dd]ebug/
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||||||
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[Dd]ebugPublic/
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||||||
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[Rr]elease/
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||||||
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[Rr]eleases/
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||||||
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x64/
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||||||
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x86/
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||||||
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[Ww][Ii][Nn]32/
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||||||
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[Aa][Rr][Mm]/
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||||||
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[Aa][Rr][Mm]64/
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||||||
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bld/
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||||||
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[Bb]in/
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||||||
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[Oo]bj/
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||||||
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[Ll]og/
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||||||
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[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
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||||||
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*.pdb
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||||||
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*.ipdb
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||||||
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*.pgc
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||||||
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*.pgd
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||||||
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*.rsp
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||||||
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*.sbr
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||||||
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*.tlb
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||||||
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*.tli
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||||||
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*.tlh
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||||||
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*.tmp
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*.tmp_proj
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||||||
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*_wpftmp.csproj
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||||||
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*.log
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||||||
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*.tlog
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||||||
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*.vspscc
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||||||
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*.vssscc
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||||||
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.builds
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||||||
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*.pidb
|
||||||
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*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||||
|
*.vbp
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||||
|
*.dsw
|
||||||
|
*.dsp
|
||||||
|
|
||||||
|
# Visual Studio 6 technical files
|
||||||
|
*.ncb
|
||||||
|
*.aps
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# Visual Studio History (VSHistory) files
|
||||||
|
.vshistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
|
|
||||||
|
# VS Code files for those working on multiple tools
|
||||||
|
.vscode/*
|
||||||
|
!.vscode/settings.json
|
||||||
|
!.vscode/tasks.json
|
||||||
|
!.vscode/launch.json
|
||||||
|
!.vscode/extensions.json
|
||||||
|
*.code-workspace
|
||||||
|
|
||||||
|
# Local History for Visual Studio Code
|
||||||
|
.history/
|
||||||
|
|
||||||
|
# Windows Installer files from build outputs
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msix
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
*.sln.iml
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||||
|
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||||
|
// die einer Assembly zugeordnet sind.
|
||||||
|
[assembly: AssemblyTitle("[ProjectName]")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("[ProjectName]")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2023")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
|
||||||
|
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
|
||||||
|
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
|
||||||
|
[assembly: Guid("7a70819c-5317-402a-8553-95c5a001e370")]
|
||||||
|
|
||||||
|
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||||
|
//
|
||||||
|
// Hauptversion
|
||||||
|
// Nebenversion
|
||||||
|
// Buildnummer
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
|
||||||
|
// indem Sie "*" wie unten gezeigt eingeben:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{7A70819C-5317-402A-8553-95C5A001E370}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>[ProjectName]</RootNamespace>
|
||||||
|
<AssemblyName>[ProjectName]</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<Deterministic>true</Deterministic>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>portable</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<LangVersion>default</LangVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<LangVersion>default</LangVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="ScriptCore, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>[CoreLibPath]</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.4.33205.214
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "[ProjectName]", "[ProjectName].csproj", "{7A70819C-5317-402A-8553-95C5A001E370}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{7A70819C-5317-402A-8553-95C5A001E370}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{7A70819C-5317-402A-8553-95C5A001E370}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{7A70819C-5317-402A-8553-95C5A001E370}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{7A70819C-5317-402A-8553-95C5A001E370}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {B5D43D8D-D80B-41AA-BE40-1DC507D87148}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
@@ -145,7 +145,9 @@ class AssetHierarchy
|
|||||||
_pathToAssetNode.Remove(node->Path);
|
_pathToAssetNode.Remove(node->Path);
|
||||||
_identifierToAssetNode.Remove(node->Identifier);
|
_identifierToAssetNode.Remove(node->Identifier);
|
||||||
});
|
});
|
||||||
|
_assetRootNode.RemoveChild(_resourcesDirectoryNode);
|
||||||
DeleteTreeAndChildren!(_resourcesDirectoryNode);
|
DeleteTreeAndChildren!(_resourcesDirectoryNode);
|
||||||
|
_resourcesDirectoryNode = null;
|
||||||
|
|
||||||
if (!Directory.Exists(ResourcesDirectory))
|
if (!Directory.Exists(ResourcesDirectory))
|
||||||
{
|
{
|
||||||
@@ -182,7 +184,9 @@ class AssetHierarchy
|
|||||||
_pathToAssetNode.Remove(node->Path);
|
_pathToAssetNode.Remove(node->Path);
|
||||||
_identifierToAssetNode.Remove(node->Identifier);
|
_identifierToAssetNode.Remove(node->Identifier);
|
||||||
});
|
});
|
||||||
|
_assetRootNode.RemoveChild(_assetsDirectoryNode);
|
||||||
DeleteTreeAndChildren!(_assetsDirectoryNode);
|
DeleteTreeAndChildren!(_assetsDirectoryNode);
|
||||||
|
_assetsDirectoryNode = null;
|
||||||
|
|
||||||
if (!Directory.Exists(AssetsDirectory))
|
if (!Directory.Exists(AssetsDirectory))
|
||||||
{
|
{
|
||||||
@@ -191,6 +195,7 @@ class AssetHierarchy
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
AssetNode assetNode = new AssetNode();
|
AssetNode assetNode = new AssetNode();
|
||||||
assetNode.Path = new String(AssetsDirectory);
|
assetNode.Path = new String(AssetsDirectory);
|
||||||
assetNode.Name = new String();
|
assetNode.Name = new String();
|
||||||
@@ -297,6 +302,27 @@ class AssetHierarchy
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Determines and set the Identfier for the given asset node.
|
||||||
|
private void DetermineIdentifier(TreeNode<AssetNode> assetNode)
|
||||||
|
{
|
||||||
|
if (assetNode->Identifier == null)
|
||||||
|
assetNode->Identifier = new String();
|
||||||
|
|
||||||
|
assetNode->Identifier.Clear();
|
||||||
|
|
||||||
|
// Get the Identifier which is simply the path relative to the asste root (either Resources- or Assets-Folder)
|
||||||
|
if (assetNode.IsInSubtree(_resourcesDirectoryNode))
|
||||||
|
{
|
||||||
|
Path.GetRelativePath(assetNode->Path, _resourcesDirectoryNode->Path, assetNode->Identifier);
|
||||||
|
assetNode->Identifier.Insert(0, "Resources/");
|
||||||
|
}
|
||||||
|
else if (assetNode.IsInSubtree(_assetsDirectoryNode))
|
||||||
|
{
|
||||||
|
Path.GetRelativePath(assetNode->Path, _assetsDirectoryNode->Path, assetNode->Identifier);
|
||||||
|
assetNode->Identifier.Insert(0, "Assets/");
|
||||||
|
}
|
||||||
|
AssetIdentifier.Fixup(assetNode->Identifier);
|
||||||
|
}
|
||||||
|
|
||||||
/// Rebuilds the asset file hierarchy.
|
/// Rebuilds the asset file hierarchy.
|
||||||
private void UpdateFiles()
|
private void UpdateFiles()
|
||||||
@@ -324,6 +350,7 @@ class AssetHierarchy
|
|||||||
entry.GetFilePath(filepathBuffer..Clear());
|
entry.GetFilePath(filepathBuffer..Clear());
|
||||||
|
|
||||||
Path.GetExtension(filepathBuffer, .. extensionBuffer..Clear());
|
Path.GetExtension(filepathBuffer, .. extensionBuffer..Clear());
|
||||||
|
filepathBuffer.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
|
||||||
|
|
||||||
// Ignore meta files.
|
// Ignore meta files.
|
||||||
if (extensionBuffer.Equals(AssetFile.ConfigFileExtension, .OrdinalIgnoreCase))
|
if (extensionBuffer.Equals(AssetFile.ConfigFileExtension, .OrdinalIgnoreCase))
|
||||||
@@ -337,14 +364,13 @@ class AssetHierarchy
|
|||||||
assetNode.Name = new String();
|
assetNode.Name = new String();
|
||||||
Path.GetFileName(filepathBuffer, assetNode.Name);
|
Path.GetFileName(filepathBuffer, assetNode.Name);
|
||||||
|
|
||||||
filepathBuffer.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
|
|
||||||
|
|
||||||
assetNode.Path = new String(filepathBuffer);
|
assetNode.Path = new String(filepathBuffer);
|
||||||
assetNode.IsDirectory = false;
|
assetNode.IsDirectory = false;
|
||||||
|
|
||||||
DetermineIdentifier(assetNode, directory);
|
|
||||||
|
|
||||||
treeNode = directory.AddChild(assetNode);
|
treeNode = directory.AddChild(assetNode);
|
||||||
|
|
||||||
|
DetermineIdentifier(treeNode);
|
||||||
|
|
||||||
_pathToAssetNode.Add(assetNode.Path, treeNode);
|
_pathToAssetNode.Add(assetNode.Path, treeNode);
|
||||||
_identifierToAssetNode.Add(assetNode.Identifier, treeNode);
|
_identifierToAssetNode.Add(assetNode.Identifier, treeNode);
|
||||||
|
|
||||||
@@ -376,27 +402,6 @@ class AssetHierarchy
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DetermineIdentifier(AssetNode assetNode, TreeNode<AssetNode> parentNode)
|
|
||||||
{
|
|
||||||
if (assetNode.Identifier == null)
|
|
||||||
assetNode.Identifier = new String();
|
|
||||||
|
|
||||||
assetNode.Identifier.Clear();
|
|
||||||
|
|
||||||
// Get the Identifier which is simply the path relative to the asste root (either Resources- or Assets-Folder)
|
|
||||||
if (parentNode.IsInSubtree(_resourcesDirectoryNode))
|
|
||||||
{
|
|
||||||
Path.GetRelativePath(assetNode.Path, _resourcesDirectoryNode->Path, assetNode.Identifier);
|
|
||||||
assetNode.Identifier.Insert(0, "Resources/");
|
|
||||||
}
|
|
||||||
else if (parentNode.IsInSubtree(_assetsDirectoryNode))
|
|
||||||
{
|
|
||||||
Path.GetRelativePath(assetNode.Path, _assetsDirectoryNode->Path, assetNode.Identifier);
|
|
||||||
assetNode.Identifier.Insert(0, "Assets/");
|
|
||||||
}
|
|
||||||
AssetIdentifier.Fixup(assetNode.Identifier);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Adds the given directory to the specified tree.
|
/// Adds the given directory to the specified tree.
|
||||||
/// Recursively adds all Files and Subdirectories.
|
/// Recursively adds all Files and Subdirectories.
|
||||||
void AddDirectoryToTree(String path, TreeNode<AssetNode> parentNode)
|
void AddDirectoryToTree(String path, TreeNode<AssetNode> parentNode)
|
||||||
@@ -416,8 +421,6 @@ class AssetHierarchy
|
|||||||
assetNode.IsDirectory = true;
|
assetNode.IsDirectory = true;
|
||||||
Path.GetFileName(assetNode.Path, assetNode.Name);
|
Path.GetFileName(assetNode.Path, assetNode.Name);
|
||||||
|
|
||||||
DetermineIdentifier(assetNode, parentNode);
|
|
||||||
|
|
||||||
/*// Get the Identifier which is simply the path relative to the asste root (either Resources- or Assets-Folder)
|
/*// Get the Identifier which is simply the path relative to the asste root (either Resources- or Assets-Folder)
|
||||||
if (parentNode == _resourcesDirectoryNode || parentNode.IsChildOf(_resourcesDirectoryNode))
|
if (parentNode == _resourcesDirectoryNode || parentNode.IsChildOf(_resourcesDirectoryNode))
|
||||||
{
|
{
|
||||||
@@ -432,6 +435,9 @@ class AssetHierarchy
|
|||||||
AssetIdentifier.Fixup(assetNode.Identifier);*/
|
AssetIdentifier.Fixup(assetNode.Identifier);*/
|
||||||
|
|
||||||
treeNode = parentNode.AddChild(assetNode);
|
treeNode = parentNode.AddChild(assetNode);
|
||||||
|
|
||||||
|
DetermineIdentifier(treeNode);
|
||||||
|
|
||||||
_pathToAssetNode.Add(assetNode.Path, treeNode);
|
_pathToAssetNode.Add(assetNode.Path, treeNode);
|
||||||
// No Identifiers for Directories, because we can't use directories as Assets anyways...
|
// No Identifiers for Directories, because we can't use directories as Assets anyways...
|
||||||
//_identifierToAssetNode.Add(assetNode.Identifier, treeNode);
|
//_identifierToAssetNode.Add(assetNode.Identifier, treeNode);
|
||||||
@@ -451,9 +457,8 @@ class AssetHierarchy
|
|||||||
AddDirectoryToTree(directoryNameBuffer, treeNode);
|
AddDirectoryToTree(directoryNameBuffer, treeNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
AddFilesOfDirectory(treeNode);
|
|
||||||
|
|
||||||
RemoveOrphanedEntries(treeNode);
|
RemoveOrphanedEntries(treeNode);
|
||||||
|
AddFilesOfDirectory(treeNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!AssetsDirectory.IsWhiteSpace)
|
if (!AssetsDirectory.IsWhiteSpace)
|
||||||
@@ -573,10 +578,14 @@ class AssetHierarchy
|
|||||||
}
|
}
|
||||||
|
|
||||||
_pathToAssetNode.Remove(oldFileNameWithContentRoot);
|
_pathToAssetNode.Remove(oldFileNameWithContentRoot);
|
||||||
|
_identifierToAssetNode.Remove(node->Identifier);
|
||||||
|
|
||||||
node->Path.Set(newFileNameWithContentRoot);
|
node->Path.Set(newFileNameWithContentRoot);
|
||||||
_pathToAssetNode.Add(node->Path, node);
|
_pathToAssetNode.Add(node->Path, node);
|
||||||
|
|
||||||
|
DetermineIdentifier(node);
|
||||||
|
_identifierToAssetNode.Add(node->Identifier, node);
|
||||||
|
|
||||||
node->Name.Clear();
|
node->Name.Clear();
|
||||||
Path.GetFileName(newFileNameWithContentRoot, node->Name);
|
Path.GetFileName(newFileNameWithContentRoot, node->Name);
|
||||||
|
|
||||||
|
|||||||
@@ -664,7 +664,17 @@ namespace GlitchyEditor
|
|||||||
|
|
||||||
Project newProject = Project.CreateNew(directory, projectName);
|
Project newProject = Project.CreateNew(directory, projectName);
|
||||||
|
|
||||||
var createAssetDirResult = Directory.CreateDirectory(newProject.AssetsFolder);
|
defer
|
||||||
|
{
|
||||||
|
// If we return an error, we need to cleanup the directory.
|
||||||
|
if (@return == .Err)
|
||||||
|
{
|
||||||
|
Directory.DelTree(directory);
|
||||||
|
delete newProject;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*var createAssetDirResult = Directory.CreateDirectory(newProject.AssetsFolder);
|
||||||
|
|
||||||
if (createAssetDirResult case .Err(let error))
|
if (createAssetDirResult case .Err(let error))
|
||||||
{
|
{
|
||||||
@@ -682,11 +692,144 @@ namespace GlitchyEditor
|
|||||||
Log.ClientLogger.Error($"Failed to copy .gitignore (\"{error}\").");
|
Log.ClientLogger.Error($"Failed to copy .gitignore (\"{error}\").");
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: VS Project
|
CreateScriptsProject(newProject);*/
|
||||||
|
|
||||||
|
Try!(InitProject(newProject));
|
||||||
|
|
||||||
|
Try!(OpenProject(newProject));
|
||||||
|
|
||||||
return .Ok;
|
return .Ok;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static Result<void> CopyTemplate(Project project)
|
||||||
|
{
|
||||||
|
String templatePath = scope .();
|
||||||
|
Directory.GetCurrentDirectory(templatePath);
|
||||||
|
Path.Combine(templatePath, "Resources/ProjectTemplate");
|
||||||
|
|
||||||
|
if (Directory.Copy(templatePath, project.WorkspacePath) case .Err)
|
||||||
|
{
|
||||||
|
Log.EngineLogger.Error($"CopyTemplate: Failed to copy template {templatePath} to {project.WorkspacePath}.");
|
||||||
|
return .Err;
|
||||||
|
}
|
||||||
|
|
||||||
|
return .Ok;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Result<void> InitProject(Project project)
|
||||||
|
{
|
||||||
|
Try!(CopyTemplate(project));
|
||||||
|
|
||||||
|
Try!(MoveFile(project, "Assets/Scripts/TemplateProject.sln", scope $"Assets/Scripts/{project.Name}.sln"));
|
||||||
|
Try!(MoveFile(project, "Assets/Scripts/TemplateProject.csproj", scope $"Assets/Scripts/{project.Name}.csproj"));
|
||||||
|
|
||||||
|
Try!(FixupFile(project, scope $"Assets/Scripts/{project.Name}.sln"));
|
||||||
|
Try!(FixupFile(project, scope $"Assets/Scripts/{project.Name}.csproj"));
|
||||||
|
Try!(FixupFile(project, scope $"Assets/Scripts/Properties/AssemblyInfo.cs"));
|
||||||
|
|
||||||
|
return .Ok;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Result<void> MoveFile(Project project, StringView fromName, StringView toName)
|
||||||
|
{
|
||||||
|
String fromPath = scope String();
|
||||||
|
project.PathInProject(fromPath, fromName);
|
||||||
|
|
||||||
|
String toPath = scope String();
|
||||||
|
project.PathInProject(toPath, toName);
|
||||||
|
|
||||||
|
if (File.Move(fromPath, toPath) case .Err(let error))
|
||||||
|
{
|
||||||
|
Log.EngineLogger.Error($"Failed to move file from {fromPath} to {toPath}. ({error})");
|
||||||
|
return .Err;
|
||||||
|
}
|
||||||
|
|
||||||
|
return .Ok;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Result<void> FixupFile(Project project, StringView fileName)
|
||||||
|
{
|
||||||
|
String fileTargetPath = scope String();
|
||||||
|
project.PathInProject(fileTargetPath, fileName);
|
||||||
|
|
||||||
|
String fileContent = new:ScopedAlloc! String();
|
||||||
|
if (File.ReadAllText(fileTargetPath, fileContent, true) case .Err)
|
||||||
|
{
|
||||||
|
Log.EngineLogger.Error($"FixupFile: Failed to read file {fileTargetPath}.");
|
||||||
|
return .Err;
|
||||||
|
}
|
||||||
|
|
||||||
|
fileContent.Replace("[ProjectName]", project.Name);
|
||||||
|
|
||||||
|
String scriptCorePath = scope .();
|
||||||
|
Directory.GetCurrentDirectory(scriptCorePath);
|
||||||
|
scriptCorePath.Append("/Resources/Scripts/ScriptCore.dll");
|
||||||
|
fileContent.Replace("[CoreLibPath]", scriptCorePath);
|
||||||
|
|
||||||
|
if (File.WriteAllText(fileTargetPath, fileContent, false) case .Err)
|
||||||
|
{
|
||||||
|
Log.EngineLogger.Error($"FixupFile: Failed to write file {fileTargetPath}.");
|
||||||
|
return .Err;
|
||||||
|
}
|
||||||
|
|
||||||
|
return .Ok;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*private static Result<void> CreateFolderInProject(Project project, StringView directoryName)
|
||||||
|
{
|
||||||
|
String directoryPath = scope String();
|
||||||
|
project.PathInProject(directoryPath, directoryName);
|
||||||
|
|
||||||
|
if (Directory.CreateDirectory(directoryPath) case .Err(let error))
|
||||||
|
{
|
||||||
|
Log.ClientLogger.Error($"Failed to create directory \"{project.AssetsFolder}\".");
|
||||||
|
return .Err;
|
||||||
|
}
|
||||||
|
|
||||||
|
return .Ok;
|
||||||
|
}*/
|
||||||
|
|
||||||
|
/*private static Result<void> CopyAndFixupFile(Project project, StringView sourcePath, StringView targetName)
|
||||||
|
{
|
||||||
|
String fileTargetPath = scope String();
|
||||||
|
project.PathInProject(fileTargetPath, targetName);
|
||||||
|
|
||||||
|
if (File.Copy(sourcePath, fileTargetPath) case .Err(let error))
|
||||||
|
{
|
||||||
|
Log.ClientLogger.Error($"Failed to copy file (\"{error}\").");
|
||||||
|
return .Err;
|
||||||
|
}
|
||||||
|
|
||||||
|
String fileContent = new:ScopedAlloc! String();
|
||||||
|
|
||||||
|
Try!(File.ReadAllText(fileTargetPath, fileContent, true));
|
||||||
|
|
||||||
|
fileContent.Replace("[ProjectName]", project.Name);
|
||||||
|
|
||||||
|
String scriptCorePath = scope .();
|
||||||
|
Directory.GetCurrentDirectory(scriptCorePath);
|
||||||
|
scriptCorePath.Append("/Resources/Scripts/ScriptCore.dll");
|
||||||
|
fileContent.Replace("[CoreLibPath]", scriptCorePath);
|
||||||
|
|
||||||
|
Try!(File.WriteAllText(fileTargetPath, fileContent, false));
|
||||||
|
|
||||||
|
return .Ok;
|
||||||
|
}*/
|
||||||
|
|
||||||
|
/*private Result<void> CreateScriptsProject(Project project)
|
||||||
|
{
|
||||||
|
Try!(CreateFolderInProject(project, "Assets/Scripts"));
|
||||||
|
Try!(CreateFolderInProject(project, "Assets/Scripts/Properties"));
|
||||||
|
|
||||||
|
Try!(CopyAndFixupFile(project, "Resources/Scripts/EmptyProject/EmptyProject.sln", scope $"Assets/Scripts/{project.Name}.sln"));
|
||||||
|
Try!(CopyAndFixupFile(project, "Resources/Scripts/EmptyProject/EmptyProject.csproj", scope $"Assets/Scripts/{project.Name}.csproj"));
|
||||||
|
Try!(CopyAndFixupFile(project, "Resources/Scripts/EmptyProject/Properties/AssemblyInfo.cs", scope $"Assets/Scripts/Properties/AssemblyInfo.cs"));
|
||||||
|
|
||||||
|
Try!(CopyAndFixupFile(project, "Resources/Scripts/EmptyProject/.gitignore", scope $"Assets/Scripts/.gitignore"));
|
||||||
|
|
||||||
|
return .Ok;
|
||||||
|
}*/
|
||||||
|
|
||||||
private bool _openCreateProjectModal;
|
private bool _openCreateProjectModal;
|
||||||
|
|
||||||
private void ShowCreateNewProjectModal()
|
private void ShowCreateNewProjectModal()
|
||||||
@@ -763,6 +906,17 @@ namespace GlitchyEditor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void ShowOpenProjectDialog()
|
||||||
|
{
|
||||||
|
FolderBrowserDialog folderDialog = scope FolderBrowserDialog();
|
||||||
|
Result<DialogResult> result = folderDialog.ShowDialog();
|
||||||
|
|
||||||
|
if (result case .Ok(let dialogResult) && dialogResult case .OK)
|
||||||
|
{
|
||||||
|
OpenProject(folderDialog.SelectedPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void CloseCurrentProject()
|
private void CloseCurrentProject()
|
||||||
{
|
{
|
||||||
OnSceneStop();
|
OnSceneStop();
|
||||||
@@ -778,15 +932,27 @@ namespace GlitchyEditor
|
|||||||
|
|
||||||
private Result<void> OpenProject(StringView workspacePath)
|
private Result<void> OpenProject(StringView workspacePath)
|
||||||
{
|
{
|
||||||
|
Project openedProject = Project.Load(workspacePath);
|
||||||
|
|
||||||
|
Try!(OpenProject(openedProject));
|
||||||
|
|
||||||
|
return .Ok;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Result<void> OpenProject(Project project)
|
||||||
|
{
|
||||||
|
if (project == null)
|
||||||
|
return .Err;
|
||||||
|
|
||||||
CloseCurrentProject();
|
CloseCurrentProject();
|
||||||
|
|
||||||
_currentProject = Project.Load(workspacePath);
|
_currentProject = project;
|
||||||
|
|
||||||
String appAssemblyPath = scope String();
|
String appAssemblyPath = scope String();
|
||||||
_contentManager.SetAssetDirectory(_currentProject.AssetsFolder);
|
_contentManager.SetAssetDirectory(_currentProject.AssetsFolder);
|
||||||
|
|
||||||
// TODO: obviously change dll name, configurable?
|
// TODO: obviously change dll name, configurable?
|
||||||
Path.Combine(appAssemblyPath, _currentProject.AssetsFolder, "Scripts/bin/Sandbox.dll");
|
Path.Combine(appAssemblyPath, _currentProject.AssetsFolder, scope $"Scripts/bin/{_currentProject.Name}.dll");
|
||||||
|
|
||||||
ScriptEngine.SetAppAssemblyPath(appAssemblyPath);
|
ScriptEngine.SetAppAssemblyPath(appAssemblyPath);
|
||||||
|
|
||||||
@@ -933,6 +1099,9 @@ namespace GlitchyEditor
|
|||||||
if (ImGui.MenuItem("Create new Project...", "Ctrl+N"))
|
if (ImGui.MenuItem("Create new Project...", "Ctrl+N"))
|
||||||
_openCreateProjectModal = true;
|
_openCreateProjectModal = true;
|
||||||
|
|
||||||
|
if (ImGui.MenuItem("Open Project...", "Ctrl+O"))
|
||||||
|
ShowOpenProjectDialog();
|
||||||
|
|
||||||
if (ImGui.MenuItem("New", "Ctrl+N"))
|
if (ImGui.MenuItem("New", "Ctrl+N"))
|
||||||
NewScene();
|
NewScene();
|
||||||
|
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ class Project
|
|||||||
[BonIgnore]
|
[BonIgnore]
|
||||||
private String _scriptFolder ~ delete _;
|
private String _scriptFolder ~ delete _;
|
||||||
|
|
||||||
public StringView ProjectName => _projectName;
|
public StringView Name => _projectName;
|
||||||
public StringView WorkspacePath => _workspacePath;
|
public StringView WorkspacePath => _workspacePath;
|
||||||
|
|
||||||
public StringView AssetsFolder => _assetsFolder;
|
public StringView AssetsFolder => _assetsFolder;
|
||||||
@@ -77,8 +77,22 @@ class Project
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
Log.EngineLogger.Warning($"Project file \"{settingsFile}\" doesn't exist.");
|
Log.EngineLogger.Warning($"Project file \"{settingsFile}\" doesn't exist.");
|
||||||
|
|
||||||
|
if (project.Name.IsWhiteSpace)
|
||||||
|
{
|
||||||
|
if (project._projectName == null)
|
||||||
|
project._projectName = new String();
|
||||||
|
|
||||||
|
Path.GetFileName(project.WorkspacePath, project._projectName);
|
||||||
|
|
||||||
|
Result<void> result = Bon.SerializeIntoFile(project, settingsFile);
|
||||||
|
|
||||||
|
if (result case .Err)
|
||||||
|
Log.EngineLogger.Warning($"Failed to save project file \"{settingsFile}\".");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
return project;
|
return project;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace GlitchyEngine.Collections
|
namespace GlitchyEngine.Collections
|
||||||
{
|
{
|
||||||
@@ -37,6 +38,11 @@ namespace GlitchyEngine.Collections
|
|||||||
return newChild;
|
return newChild;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool RemoveChild(TreeNode<T> value)
|
||||||
|
{
|
||||||
|
return Children.Remove(value);
|
||||||
|
}
|
||||||
|
|
||||||
public Self FindNode(T value)
|
public Self FindNode(T value)
|
||||||
{
|
{
|
||||||
if (Value == value)
|
if (Value == value)
|
||||||
|
|||||||
@@ -10,4 +10,53 @@ extension Directory
|
|||||||
// TODO: This is obviously windows only
|
// TODO: This is obviously windows only
|
||||||
return PathIsDirectoryEmptyW(fileName.ToScopedNativeWChar!());
|
return PathIsDirectoryEmptyW(fileName.ToScopedNativeWChar!());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Result<void, Platform.BfpFileResult> Copy(StringView fromPath, StringView toPath)
|
||||||
|
{
|
||||||
|
if (fromPath.Length <= 2)
|
||||||
|
return .Err(.InvalidParameter);
|
||||||
|
if ((fromPath[0] != '/') && (fromPath[0] != '\\'))
|
||||||
|
{
|
||||||
|
if (fromPath[1] == ':')
|
||||||
|
{
|
||||||
|
if (fromPath.Length < 3)
|
||||||
|
return .Err(.InvalidParameter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Directory.Exists(fromPath))
|
||||||
|
return .Err(.NotFound);
|
||||||
|
|
||||||
|
Try!(Directory.CreateDirectory(toPath));
|
||||||
|
|
||||||
|
for (var directoryEntry in Directory.EnumerateDirectories(fromPath))
|
||||||
|
{
|
||||||
|
let dirFromPath = scope String();
|
||||||
|
directoryEntry.GetFilePath(dirFromPath);
|
||||||
|
|
||||||
|
let dirName = scope String();
|
||||||
|
directoryEntry.GetFileName(dirName);
|
||||||
|
|
||||||
|
let dirToPath = scope String();
|
||||||
|
Path.Combine(dirToPath, toPath, dirName);
|
||||||
|
|
||||||
|
Try!(Copy(dirFromPath, dirToPath));
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var fileEntry in Directory.EnumerateFiles(fromPath))
|
||||||
|
{
|
||||||
|
let fileFromPath = scope String();
|
||||||
|
fileEntry.GetFilePath(fileFromPath);
|
||||||
|
|
||||||
|
let fileName = scope String();
|
||||||
|
fileEntry.GetFileName(fileName);
|
||||||
|
|
||||||
|
let fileToPath = scope String();
|
||||||
|
Path.Combine(fileToPath, toPath, fileName);
|
||||||
|
|
||||||
|
Try!(File.Copy(fileFromPath, fileToPath));
|
||||||
|
}
|
||||||
|
|
||||||
|
return .Ok;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -43,5 +43,7 @@ extension Path
|
|||||||
target.Append(Path.DirectorySeparatorChar);
|
target.Append(Path.DirectorySeparatorChar);
|
||||||
target.Append(component);
|
target.Append(component);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
target.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user