mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Added SetViewport to GraphicsContext, removed Dx11Cheater, cleanup
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@@ -1,15 +1,14 @@
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using GlitchyEngine.Math;
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using System;
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namespace GlitchyEngine.Renderer
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{
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public class RenderTarget;
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//public abstract class GraphicsContext
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public class GraphicsContext
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{
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private RasterizerState _currentRasterizerState;
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//public abstract SwapChain SwapChain {get;}
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public extern SwapChain SwapChain {get;}
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/**
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@@ -17,7 +16,6 @@ namespace GlitchyEngine.Renderer
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*/
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//public static extern uint32 MaxRenderTargetCount();
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//public abstract void Init();
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public extern void Init();
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/**
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@@ -27,7 +25,6 @@ namespace GlitchyEngine.Renderer
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* @remarks When @RenderTarget is null the backbuffer will be bound.
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* @BindRenderTargets has to be called in order to bind the rendertargets.
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*/
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//public abstract void SetRenderTarget(RenderTarget renderTarget, int slot = 0);
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public extern void SetRenderTarget(RenderTarget renderTarget, int slot = 0);
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/**
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@@ -36,7 +33,6 @@ namespace GlitchyEngine.Renderer
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* @param slot The slot to which the rendertarget will be bound.
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* @remarks When @RenderTarget is null the backbuffer will be bound.
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*/
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//public abstract void BindRenderTargets(); // Todo: maybe do this automatically when a drawcall is issued
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public extern void BindRenderTargets(); // Todo: maybe do this automatically when a drawcall is issued
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/**
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@@ -45,7 +41,6 @@ namespace GlitchyEngine.Renderer
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* @param color The color to clear the render target with.
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* @remarks When @renderTarget is null the backbuffer will be cleared.
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*/
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//public abstract void ClearRenderTarget(RenderTarget renderTarget, ColorRGBA color);
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public extern void ClearRenderTarget(RenderTarget renderTarget, ColorRGBA color);
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//public abstract void SetViewport(Viewport viewport);
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@@ -91,5 +86,27 @@ namespace GlitchyEngine.Renderer
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{
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return _currentRasterizerState;
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}
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[Inline]
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public void SetViewport(Viewport viewport)
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{
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var viewport;
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SetViewports(1, &viewport);
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}
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[Inline]
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public void SetViewports(Viewport[] viewports)
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{
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SetViewports((.)viewports.Count, viewports.CArray());
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}
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[Inline]
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public void SetViewports<CSize>(Viewport[CSize] viewports) where CSize : const int
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{
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var viewports;
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SetViewports(CSize, &viewports);
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}
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public extern void SetViewports(uint32 viewportsLength, Viewport* viewports);
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}
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}
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