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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Renderer2D improvements + stats
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@@ -80,10 +80,6 @@ namespace Sandbox
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DepthEnabled = false
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};
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_depthStencilState = new DepthStencilState(dssDesc);
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File.ReadAllText("change_direction_test.txt", text);
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prepText = FontRenderer.PrepareText(fonty, text, 64, .White, .White);
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}
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String text = new .() ~ delete _;
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@@ -102,11 +98,33 @@ namespace Sandbox
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RenderCommand.SetViewport(_context.SwapChain.BackbufferViewport);
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Renderer2D.Stats.Reset();
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Renderer2D.BeginScene(cameraController.Camera, .BackToFront);
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RenderCommand.SetBlendState(_alphaBlendState);
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RenderCommand.SetDepthStencilState(_depthStencilState);
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float rotation = (float)gameTime.TotalTime.TotalSeconds;
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Renderer2D.DrawQuad(Vector3(0, 0, 1), Vector2(20), 0, _checkerTexture, .White, .(0, 0, 10, 10));
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Renderer2D.DrawCircle(Vector3(0, 0, 0f), Vector2(5), rotation, _checkerTexture, .LightBlue, innerRadius, .(0, 0, 1, 1));
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Renderer2D.DrawQuad(Vector3(0, -7, 1), Vector2(2), -rotation, _checkerTexture, .White, .(0, 0, 10, 10));
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Renderer2D.DrawCircle(Vector3(-2, -2, -2f), Vector2(1), .GreenYellow);
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Renderer2D.EndScene();
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Renderer2D.BeginScene(cameraController.Camera, .BackToFront);
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for(float x = -5.0f; x < 5.0f; x += 0.1f)
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for(float y = -5.0f; y < 5.0f; y += 0.1f)
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{
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ColorRGBA color = .((x + 5.0f) / 10.0f, 0.4f, (y + 5.0f) / 10.0f, 0.6f);
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Renderer2D.DrawQuad(Vector3(x, y, 0.75f), Vector2(0.098f), 0, color);
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}
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for(int x < 10)
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for(int y < 10)
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{
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@@ -114,31 +132,14 @@ namespace Sandbox
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Renderer2D.DrawQuad(Vector3(2 * x, 2 * y, 0.5f), Vector2(1.5f, 1), MathHelper.PiOverFour, (i == 0) ? _squareColor0 : _squareColor1);
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}
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Renderer2D.DrawQuad(Vector3(0, 0, 1), Vector2(10), 0, _checkerTexture, .White, .(0, 0, 1, 1));
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Renderer2D.DrawCircle(Vector3(0, 0, 0f), Vector2(5), _checkerTexture, .LightBlue, innerRadius, .(0, 0, 1, 1));
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Renderer2D.DrawCircle(Vector3(-2, -2, -2f), Vector2(1), .GreenYellow);
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//FontRenderer.DrawText(fonty.Fallback.Fallback.Fallback.Fallback, "Hallö! gjy ÄAwww www <--||-->", 0, 0, 64, .White, .White); // Hallo! gjy
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//FontRenderer.DrawText(fonty, "Hallö!\n gjy ÄAwww www <--||-->", 0, 0, 128, .White, .White);
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//FontRenderer.DrawText(fonty, text, 0, 0, 64, .White, .White);
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//var prepared = FontRenderer.PrepareText(fonty,"Hallö!\n gjy ÄA\n\nwww www <--||-->", 64, .White, .White);
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var prepared = FontRenderer.PrepareText(fonty, text, 64, .White, .White);
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//var prepared = FontRenderer.PrepareText(fonty,"A\nB", 64, .White, .White);
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FontRenderer.DrawText(prepared, 0, 0);
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//FontRenderer.DrawText(prepText, 0, 0);
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prepared.ReleaseRef();
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Renderer2D.EndScene();
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}
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FontRenderer.PreparedText prepText ~ _.ReleaseRef();
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float innerRadius = 0.5f;
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public override void OnEvent(Event event)
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@@ -165,6 +166,20 @@ namespace Sandbox
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ImGui.End();
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ImGui.Begin("Renderer2D Stats:");
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ImGui.Text($"Quad Drawcalls: {Renderer2D.Stats.QuadDrawCalls}");
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ImGui.Text($"Circle Drawcalls: {Renderer2D.Stats.CircleDrawCalls}");
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ImGui.Text($"Total Drawcalls: {Renderer2D.Stats.TotalDrawCalls}");
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ImGui.Text($"Quads: {Renderer2D.Stats.QuadCount}");
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ImGui.Text($"Circles: {Renderer2D.Stats.CircleCount}");
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ImGui.Text($"Vertices: {Renderer2D.Stats.TotalVertexCount}");
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ImGui.Text($"Indices: {Renderer2D.Stats.TotalIndexCount}");
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ImGui.End();
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//_textureViewer.ViewTexture(fonty.Fallback.Fallback.Fallback.Fallback.[Friend]_atlas);
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_textureViewer.ViewTexture(fonty.[Friend]_atlas);
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