mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Use asset pipeline for blocking asset loading, remove old texture loader
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@@ -1,14 +1,23 @@
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{
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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AssetLoader = null,
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Config = null,
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Importer = "TextureImporter",
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ImporterConfig = (GlitchyEditor.Assets.Importers.TextureImporterConfig){
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_isSrgb = false
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},
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Processor = "TextureProcessor",
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ProcessorConfig = (GlitchyEditor.Assets.Importers.TextureProcessorConfig){
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_generateMipMaps = .No,
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_samplerStateDescription = {
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MinFilter = .Linear,
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MagFilter = .Linear,
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MipFilter = .Linear,
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FilterMode = .Default,
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ComparisonFunction = .Never,
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AddressModeU = .Clamp,
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AddressModeV = .Clamp,
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AddressModeW = .Clamp,
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MipLODBias = 0,
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MipMinLOD = -3.40282347e+38,
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MipMaxLOD = 3.40282347e+38,
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MaxAnisotropy = 1,
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@@ -20,5 +29,9 @@
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}
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}
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},
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AssetHandle = 16828117378770367285
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Exporter = "TextureExporter",
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ExporterConfig = {
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_compression = .LZ4
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},
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AssetHandle = 17972970543152031508
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}
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