Use asset pipeline for blocking asset loading, remove old texture loader

This commit is contained in:
Simon Lübeß
2024-06-03 00:46:23 +02:00
parent b2806d9460
commit 108b31399a
11 changed files with 134 additions and 643 deletions
+5 -2
View File
@@ -18,9 +18,12 @@ class AssetConverter
_contentManager = contentManager;
}
public void QueueForProcessing(AssetFile assetFile)
public void QueueForProcessing(AssetFile assetFile, bool isBlocking = false)
{
_queue.Add(assetFile);
if (!isBlocking)
_queue.Add(assetFile);
else
Process(assetFile);
}
public void Update()