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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Use asset pipeline for blocking asset loading, remove old texture loader
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@@ -21,9 +21,6 @@ namespace GlitchyEditor
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protected override IContentManager InitContentManager()
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{
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_contentManager = new EditorContentManager();
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_contentManager.RegisterAssetLoader<EditorTextureAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<EditorTextureAssetLoader>(".png", ".dds");
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_contentManager.SetAssetPropertiesEditor<EditorTextureAssetLoader>(=> TextureAssetPropertiesEditor.Factory);
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_contentManager.RegisterAssetLoader<ModelAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<ModelAssetLoader>(".glb", ".gltf");
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@@ -41,9 +38,10 @@ namespace GlitchyEditor
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_contentManager.RegisterAssetProcessor<TextureProcessor>();
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_contentManager.RegisterAssetExporter<TextureExporter>();
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_contentManager.ConfigureDefaultProcessing<TextureImporter, TextureProcessor, TextureExporter>(".png");
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_contentManager.SetResourcesDirectory("./Resources");
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_contentManager.ConfigureDefaultProcessing<TextureImporter, TextureProcessor, TextureExporter>(".png", ".dds");
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_contentManager.SetGlobalAssetCacheDirectory(".cache");
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_contentManager.SetResourcesDirectory("Resources");
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return _contentManager;
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}
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