Use asset pipeline for blocking asset loading, remove old texture loader

This commit is contained in:
Simon Lübeß
2024-06-03 00:46:23 +02:00
parent b2806d9460
commit 108b31399a
11 changed files with 134 additions and 643 deletions
+1 -1
View File
@@ -764,8 +764,8 @@ namespace GlitchyEditor
_editor.CurrentProject = _currentProject;
String appAssemblyPath = scope String();
_contentManager.SetAssetDirectory(_currentProject.AssetsFolder);
_contentManager.SetAssetCacheDirectory(_currentProject.GetScopedPath!(".cache"));
_contentManager.SetAssetDirectory(_currentProject.AssetsFolder);
_currentProject.PathInProject(appAssemblyPath, scope $"bin/{_currentProject.Name}.dll");