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Use asset pipeline for blocking asset loading, remove old texture loader
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@@ -764,8 +764,8 @@ namespace GlitchyEditor
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_editor.CurrentProject = _currentProject;
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String appAssemblyPath = scope String();
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_contentManager.SetAssetDirectory(_currentProject.AssetsFolder);
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_contentManager.SetAssetCacheDirectory(_currentProject.GetScopedPath!(".cache"));
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_contentManager.SetAssetDirectory(_currentProject.AssetsFolder);
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_currentProject.PathInProject(appAssemblyPath, scope $"bin/{_currentProject.Name}.dll");
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