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https://github.com/aharabada/glitchy-engine-beef.git
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Handle exceptions from C# Scripts + Log window + EditorLogger
+ Renamed Platform/DX11/ImGui.bf to .../Dx11ImGui.bf for clarity + ImGuiExtension: ImageButtonEx thata takes a TextureViewBinding + EditorLogger that logs to the LogWindow + Current logger can now be changed + Info, Trace, Warning and Error Icons
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@@ -19,6 +19,10 @@ namespace GlitchyEditor
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public SubTexture2D Simulate ~ _.ReleaseRef();
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public SubTexture2D Pause ~ _.ReleaseRef();
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public SubTexture2D SingleStep ~ _.ReleaseRef();
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public SubTexture2D Error ~ _.ReleaseRef();
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public SubTexture2D Warning ~ _.ReleaseRef();
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public SubTexture2D Info ~ _.ReleaseRef();
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public SubTexture2D Trace ~ _.ReleaseRef();
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public SamplerState SamplerState
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{
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@@ -41,6 +45,10 @@ namespace GlitchyEditor
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Simulate = GetNextGridTexture(ref pen, iconSize);
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Pause = GetNextGridTexture(ref pen, iconSize);
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SingleStep = GetNextGridTexture(ref pen, iconSize);
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Error = GetNextGridTexture(ref pen, iconSize);
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Warning = GetNextGridTexture(ref pen, iconSize);
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Info = GetNextGridTexture(ref pen, iconSize);
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Trace = GetNextGridTexture(ref pen, iconSize);
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}
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private SubTexture2D GetNextGridTexture(ref float2 pen, float2 iconSize)
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