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https://github.com/aharabada/glitchy-engine-beef.git
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Handle exceptions from C# Scripts + Log window + EditorLogger
+ Renamed Platform/DX11/ImGui.bf to .../Dx11ImGui.bf for clarity + ImGuiExtension: ImageButtonEx thata takes a TextureViewBinding + EditorLogger that logs to the LogWindow + Current logger can now be changed + Info, Trace, Warning and Error Icons
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@@ -232,12 +232,25 @@ static class Mono
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[LinkName(.C)]
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public static extern MonoThread* mono_thread_current();
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#region Property
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[LinkName(.C)]
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public static extern MonoProperty* mono_class_get_property_from_name(MonoClass *klass, char8* name);
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[LinkName(.C)]
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public static extern void mono_property_set_value(MonoProperty *prop, void *obj, void **@params, MonoObject **exc);
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[LinkName(.C)]
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public static extern MonoObject* mono_property_get_value(MonoProperty *prop, void *obj, void** @params, MonoObject** exc);
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#endregion
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[LinkName(.C)]
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public static extern char8* mono_exception_get_managed_backtrace(MonoException* exc);
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[LinkName(.C)]
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public static extern MonoClass* mono_object_get_class(MonoObject* obj);
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}
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struct MonoDomain;
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