mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-06 05:01:53 +00:00
Basic asset thumbnails
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@@ -22,6 +22,8 @@ namespace GlitchyEditor.EditWindows
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private String _fileExtension ~ delete _;
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private CreateAssetFunc _doCreateAsset ~ delete _;
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private SubTexture2D _icon ~ _?.ReleaseRef();
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public delegate void CreateAssetFunc(StringView outputPath);
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public StringView Name => _name;
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@@ -30,12 +32,17 @@ namespace GlitchyEditor.EditWindows
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public CreateAssetFunc CreateAsset => _doCreateAsset;
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public this(StringView name, StringView defaultFileName, StringView fileExtension, CreateAssetFunc createAsset)
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public SubTexture2D Icon => _icon;
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public this(StringView name, StringView defaultFileName, StringView fileExtension, CreateAssetFunc createAsset, SubTexture2D icon = null)
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{
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_name = new String(name);
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_defaultFileName = new String(defaultFileName);
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_fileExtension = new String(fileExtension);
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_doCreateAsset = createAsset;
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_icon = icon;
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_icon?.AddRef();
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}
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}
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@@ -58,6 +65,8 @@ namespace GlitchyEditor.EditWindows
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private append String _assetToRename = .();
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private char8[128] _renameFileNameBuffer;
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private AssetThumbnailManager _thumbnailManager;
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public static SubTexture2D s_FolderTexture;
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public static SubTexture2D s_FileTexture;
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@@ -69,9 +78,10 @@ namespace GlitchyEditor.EditWindows
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bool _showNewFile = false;
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AssetCreator _newFileCreator = null;
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public this(EditorContentManager contentManager)
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public this(EditorContentManager contentManager, AssetThumbnailManager thumbnailManager)
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{
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_manager = contentManager;
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_thumbnailManager = thumbnailManager;
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}
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/// Registers an asset creator that will show up in the "Create new" drop down menu
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@@ -577,7 +587,7 @@ namespace GlitchyEditor.EditWindows
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}
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// TODO: preview images
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SubTexture2D image = entry->IsDirectory ? s_FolderTexture : s_FileTexture;
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SubTexture2D image = _thumbnailManager.GetThumbnail(entry.Value);
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ImGui.ImageButton("FileImage", image, (.)IconSize);
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@@ -713,7 +723,7 @@ namespace GlitchyEditor.EditWindows
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ImGui.PushStyleColor(.Button, ImGui.Vec4(0, 0, 0, 0));
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// TODO: preview images
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SubTexture2D image = s_FileTexture;
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SubTexture2D image = _newFileCreator.Icon ?? s_FileTexture;
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ImGui.ImageButton("FileImage", image, (.)IconSize);
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