ScriptCore: Show Custom Editor

Implemented basic Dictionary editor
This commit is contained in:
Simon Lübeß
2024-01-05 15:46:54 +01:00
parent 9da675e4bb
commit 13baf2f4bc
3 changed files with 209 additions and 14 deletions
+124
View File
@@ -0,0 +1,124 @@
using GlitchyEngine.Extensions;
using ImGuiNET;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace GlitchyEngine.Editor;
[CustomEditor(typeof(Dictionary<,>))]
public class DictionaryEditor
{
private static object? dictionaryForNewValue = null;
public static object? ShowEditor(object? reference, Type fieldType, string fieldName)
{
object newDictionary = EntityEditor.DidNotChange;
IDictionary? dictionary = reference as IDictionary;
Type keyType = fieldType.GetGenericArguments()[0];
Type valueType = fieldType.GetGenericArguments()[1];
// The buttons should always be visible -> save whether the node is open
// If we have no instance, the user shouldn't be able to open the list
bool listOpen = ImGui.TreeNodeEx(fieldName, ImGuiTreeNodeFlags.AllowOverlap | ImGuiTreeNodeFlags.SpanFullWidth |
(dictionary == null ? ImGuiTreeNodeFlags.Leaf | ImGuiTreeNodeFlags.NoTreePushOnOpen : ImGuiTreeNodeFlags.Framed));
if (dictionary == null)
listOpen = false;
var addButtonWidth = ImGui.CalcTextSize("+").X + 2 * ImGui.GetStyle().FramePadding.X;
var removeButtonWidth = ImGui.CalcTextSize("-").X + 2 * ImGui.GetStyle().FramePadding.X;
ImGui.SameLine(ImGui.GetWindowContentRegionMax().X - addButtonWidth - ImGui.GetStyle().FramePadding.X);
if (ImGui.SmallButton("+"))
{
if (dictionary == null)
{
newDictionary = Activator.CreateInstance(fieldType);
dictionary = newDictionary as IDictionary;
Debug.Assert(dictionary != null);
}
dictionaryForNewValue = dictionary;
// TODO: show fake entry!
//object? newKey = ActivatorExtension.CreateInstanceSafe(keyType);
//object? newValue = ActivatorExtension.CreateInstanceSafe(valueType);
//if (newKey != null)
// dictionary!.Add(newKey, newValue);
}
ImGuiExtension.AttachTooltip("Add a new Element to the dictionary.");
if (listOpen)
{
Debug.Assert(dictionary != null, "Opened tree node even though it should have been a leaf!");
int id = 0;
List<DictionaryEntry> newEntries = new();
List<object> keysToDelete = new();
foreach (DictionaryEntry entry in dictionary!)
{
id++;
ImGui.PushID(id);
bool isEntryOpen = ImGui.TreeNode("");
ImGui.SameLine(ImGui.GetWindowContentRegionMax().X - removeButtonWidth);
if (ImGui.SmallButton("-"))
{
keysToDelete.Add(entry.Key!);
}
ImGuiExtension.AttachTooltip("Remove the last Element from the list.");
if (isEntryOpen)
{
object newKey = EntityEditor.ShowFieldEditor(entry.Key, entry.Key?.GetType() ?? keyType, "Key");
if (newKey != EntityEditor.DidNotChange)
{
keysToDelete.Add(entry.Key!);
newEntries.Add(new DictionaryEntry(newKey, entry.Value));
}
object newValue = EntityEditor.ShowFieldEditor(entry.Value, entry.Value?.GetType() ?? valueType, "Value");
if (newValue != EntityEditor.DidNotChange)
{
keysToDelete.Add(entry.Key!);
newEntries.Add(new DictionaryEntry(entry.Key!, newValue));
}
ImGui.TreePop();
}
ImGui.PopID();
}
foreach (object key in keysToDelete)
{
dictionary.Remove(key);
}
foreach (DictionaryEntry newEntry in newEntries)
{
dictionary.Add(newEntry.Key, newEntry.Value);
}
ImGui.TreePop();
}
return newDictionary;
}
}