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https://github.com/aharabada/glitchy-engine-beef.git
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Removed TODOs related to native script component (which was removed)
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@@ -138,8 +138,6 @@ class SceneSerializer
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Serialize.Value(writer, "FixedAspectRatio", camera.FixedAspectRatio);
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Serialize.Value(writer, "FixedAspectRatio", camera.FixedAspectRatio);
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});
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});
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// TODO: native script component
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SerializeComponent<LightComponent>(writer, entity, "LightComponent", scope (component) =>
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SerializeComponent<LightComponent>(writer, entity, "LightComponent", scope (component) =>
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{
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{
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SceneLight light = component.SceneLight;
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SceneLight light = component.SceneLight;
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@@ -501,7 +499,6 @@ class SceneSerializer
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return .Ok;
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return .Ok;
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}));
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}));
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// TODO: native script component
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case "LightComponent":
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case "LightComponent":
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Try!(DeserializeComponent<LightComponent>(reader, entity, scope (component) =>
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Try!(DeserializeComponent<LightComponent>(reader, entity, scope (component) =>
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{
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{
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@@ -788,8 +785,6 @@ class SceneSerializer
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Serialize.Value(writer, "FixedAspectRatio", camera.FixedAspectRatio);
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Serialize.Value(writer, "FixedAspectRatio", camera.FixedAspectRatio);
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});
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});
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// TODO: native script component
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SerializeComponent<LightComponent>(writer, entity, "LightComponent", scope (component) =>
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SerializeComponent<LightComponent>(writer, entity, "LightComponent", scope (component) =>
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{
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{
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