mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
PI now optimal, added Zero-Check
This commit is contained in:
@@ -1,12 +1,21 @@
|
||||
using System;
|
||||
|
||||
namespace GlitchyEngine.Math
|
||||
{
|
||||
public static class MathHelper
|
||||
{
|
||||
public const float Pi = 3.14159265359f;
|
||||
public const float TwoPi = 6.28318530718f;
|
||||
public const float PiOverTwo = 1.57079632679f;
|
||||
public const float PiOverThree = 1.0471975511965f;
|
||||
public const float PiOverFour = 0.7853981633974f;
|
||||
/// An optimal representation of π.
|
||||
public const float Pi = 3.141592654f;
|
||||
/// An optimal representation of 2*π.
|
||||
public const float TwoPi = 6.283185307f;
|
||||
/// An optimal representation of 1/π.
|
||||
public const float OneOverPi = 0.318309886f;
|
||||
/// An optimal representation of 2/π.
|
||||
public const float OneOverTwoPi = 0.159154943f;
|
||||
/// An optimal representation of π/2.
|
||||
public const float PiOverTwo = 1.570796327f;
|
||||
/// An optimal representation of π/4.
|
||||
public const float PiOverFour = 0.785398163f;
|
||||
|
||||
/// Converts radians to degrees
|
||||
const float RadToDeg = 180.0f / Pi;
|
||||
@@ -61,5 +70,12 @@ namespace GlitchyEngine.Math
|
||||
{
|
||||
return degrees * DegToRad;
|
||||
}
|
||||
|
||||
const float epsilon = 0.0000001f;
|
||||
|
||||
public static bool IsZero(float value)
|
||||
{
|
||||
return Math.Abs(value) < epsilon;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user