Don't instantiate scripts for Editor + ScriptComponent Serialzation + Don't crash when scene loading failed

This commit is contained in:
Simon Lübeß
2023-07-17 01:27:58 +02:00
parent 76bff3a6c1
commit 1641bafd06
8 changed files with 373 additions and 148 deletions
@@ -464,7 +464,7 @@ namespace GlitchyEditor.EditWindows
search = StringView(&buffer);
for (let (className, script) in ScriptEngine.EntityClasses)
for (let (className, scriptClass) in ScriptEngine.EntityClasses)
{
if (!search.IsWhiteSpace && !className.Contains(search, true))
continue;
@@ -472,9 +472,14 @@ namespace GlitchyEditor.EditWindows
if (ImGui.Selectable(className.ToScopeCStr!(),
className == scriptComponent.Instance?.ScriptClass.FullName))
{
scriptComponent.Instance = new ScriptInstance(script);
scriptComponent.Instance.ReleaseRef();
ScriptEngine.InitializeInstance(entity, scriptComponent);
//scriptComponent.Instance = new ScriptInstance(scriptClass);
// decrement refCount to 1 (scriptComponent.Instance increments its)
//scriptComponent.Instance.ReleaseRef();
//ScriptEngine.InitializeInstance(entity, scriptComponent);
scriptComponent.ScriptClass = scriptClass;
ScriptEngine.CreateScriptFieldMap(entity);
}
}
ImGui.EndPopup();
@@ -505,9 +510,11 @@ namespace GlitchyEditor.EditWindows
scriptInstance.SetFieldValue<T>(scriptField, value);
}
void ShowClassFields(SharpClass sharpClass, ScriptInstance scriptInstance)
if (scriptComponent.Instance?.IsInitialized == true)
{
SharpClass sharpClass = scriptComponent.Instance.ScriptClass;
ScriptInstance scriptInstance = scriptComponent.Instance;
for (let (fieldName, scriptField) in sharpClass.Fields)
{
var monoField = scriptField.[Friend]_monoField;
@@ -579,67 +586,124 @@ namespace GlitchyEditor.EditWindows
case .Entity:
// TODO!
case .Class:
// TODO!
case .Enum:
// TODO!
case .Struct:
// TODO!
/*case .Struct:
ShowStructFields();
{
uint8[128] bla = ?;
GetFieldValue<uint8[128]>(scriptInstance, scriptField);
Mono.MonoObject* dings = (Mono.MonoObject*)&bla;
//ShowFields
}*/
default:
Log.EngineLogger.Error($"Unhandled field type {scriptField.FieldType}");
}
}
}
/*void ShowStructFields(SharpClass sharpClass, ScriptInstance scriptInstance)
else if (scriptComponent.ScriptClass != null)
{
for (let (fieldName, scriptField) in sharpClass.Fields)
let scriptFields = ScriptEngine.GetScriptFieldMap(entity);
for (var (name, field) in ref scriptFields)
{
var monoField = scriptField.[Friend]_monoField;
switch (scriptField.FieldType)
switch (field.Field.FieldType)
{
case .Bool:
var value = field.GetData<bool>();
if (ImGui.Checkbox(name.ToScopeCStr!(), &value))
field.SetData(value);
case .SByte:
var value = field.GetData<int8>();
if (ImGui.DragScalar(name.ToScopeCStr!(), .S8, &value))
field.SetData(value);
case .Short:
var value = field.GetData<int16>();
if (ImGui.DragScalar(name.ToScopeCStr!(), .S16, &value))
field.SetData(value);
case .Int:
int32 value = GetFieldValue<int32>(scriptInstance, scriptField);
if (ImGui.DragInt(fieldName.ToScopeCStr!(), &value))
SetFieldValue(scriptInstance, scriptField, value);
var value = field.GetData<int32>();
if (ImGui.DragScalar(name.ToScopeCStr!(), .S32, &value))
field.SetData(value);
case .Int2:
var value = field.GetData<int2>();
if (ImGui.DragScalarN(name.ToScopeCStr!(), .S32, &value, 2))
field.SetData(value);
case .Int3:
var value = field.GetData<int3>();
if (ImGui.DragScalarN(name.ToScopeCStr!(), .S32, &value, 3))
field.SetData(value);
case .Int4:
var value = field.GetData<int4>();
if (ImGui.DragScalarN(name.ToScopeCStr!(), .S32, &value, 4))
field.SetData(value);
case .Long:
var value = field.GetData<int64>();
if (ImGui.DragScalar(name.ToScopeCStr!(), .S64, &value))
field.SetData(value);
case .Byte:
var value = field.GetData<uint8>();
if (ImGui.DragScalar(name.ToScopeCStr!(), .U8, &value))
field.SetData(value);
case .UShort:
var value = field.GetData<uint16>();
if (ImGui.DragScalar(name.ToScopeCStr!(), .U16, &value))
field.SetData(value);
case .UInt:
var value = field.GetData<uint32>();
if (ImGui.DragScalar(name.ToScopeCStr!(), .U32, &value))
field.SetData(value);
case .ULong:
var value = field.GetData<uint64>();
if (ImGui.DragScalar(name.ToScopeCStr!(), .U64, &value))
field.SetData(value);
case .Float:
float value = GetFieldValue<int32>(scriptInstance, scriptField);
if (ImGui.DragFloat(fieldName.ToScopeCStr!(), &value))
SetFieldValue(scriptInstance, scriptField, value);
var value = field.GetData<float>();
if (ImGui.DragScalar(name.ToScopeCStr!(), .Float, &value))
field.SetData(value);
case .float2:
var value = field.GetData<float2>();
if (ImGui.Editfloat2(name, ref value))
field.SetData(value);
case .float3:
var value = field.GetData<float3>();
if (ImGui.Editfloat3(name, ref value))
field.SetData(value);
case .float4:
var value = field.GetData<float4>();
if (ImGui.Editfloat4(name, ref value))
field.SetData(value);
case .Double:
double value = GetFieldValue<double>(scriptInstance, scriptField);
if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .Double, &value))
SetFieldValue(scriptInstance, scriptField, value);
/*case .Struct:
{
var value = field.GetData<double>();
if (ImGui.DragScalar(name.ToScopeCStr!(), .Double, &value))
field.SetData(value);
case .Double2:
var value = field.GetData<double2>();
if (ImGui.DragScalarN(name.ToScopeCStr!(), .Double, &value, 2))
field.SetData(value);
case .Double3:
var value = field.GetData<double3>();
if (ImGui.DragScalarN(name.ToScopeCStr!(), .Double, &value, 3))
field.SetData(value);
case .Double4:
var value = field.GetData<double4>();
if (ImGui.DragScalarN(name.ToScopeCStr!(), .Double, &value, 4))
field.SetData(value);
uint8[128] bla = ?;
GetFieldValue<uint8[128]>(scriptInstance, scriptField);
case .Enum:
// TODO!
Mono.MonoObject* dings = (Mono.MonoObject*)&bla;
//case .String:
// TODO!
case .Entity:
// TODO!
case .Struct:
// TODO!
//ShowFields
}*/
default:
Log.EngineLogger.Error($"Unhandled field type {scriptField.FieldType}");
Log.EngineLogger.Error($"Unhandled field type {field.Field.FieldType}");
}
}
}*/
if (scriptComponent.Instance?.IsInitialized == true)
{
ShowClassFields(scriptComponent.Instance.ScriptClass, scriptComponent.Instance);
}
}
+18 -8
View File
@@ -620,16 +620,26 @@ namespace GlitchyEditor
SceneFilePath = scope String(filename);
_editorScene.ReleaseRef();
_editorScene = new Scene();
_editor.CurrentScene = _editorScene;
var vpSize = _editor.SceneViewportWindow.ViewportSize;
_editorScene.OnViewportResize((.)vpSize.X, (.)vpSize.Y);
using (Scene newScene = new Scene())
{
var vpSize = _editor.SceneViewportWindow.ViewportSize;
newScene.OnViewportResize((.)vpSize.X, (.)vpSize.Y);
SceneSerializer serializer = scope .(_editorScene);
serializer.Deserialize(SceneFilePath);
SceneSerializer serializer = scope .(newScene);
let result = serializer.Deserialize(SceneFilePath);
SetReference!(_activeScene, _editorScene);
// Make sure we actually loaded something!
if (result case .Ok)
{
SetReference!(_editorScene, newScene);
_editor.CurrentScene = _editorScene;
SetReference!(_activeScene, _editorScene);
}
else
{
Log.EngineLogger.Error("Failed to load scene file.");
}
}
}
private void DrawOpenRecentProjectMenu()
@@ -23,6 +23,32 @@ public struct ScriptField
}
}
public struct ScriptFieldInstance
{
public ScriptField Field;
// TODO: I hate this, but we need to be able to store an entire matrix
internal uint8[sizeof(GlitchyEngine.Math.Matrix)] _data;
public this(ScriptField field)
{
Field = field;
_data = default;
}
public T GetData<T>()
{
#unwarn
return *(T*)&_data;
}
public void SetData<T>(T value) mut
{
*(T*)&_data = value;
}
}
public typealias ScriptFieldMap = Dictionary<StringView, ScriptFieldInstance>;
abstract class SharpType : RefCounter
{
protected String _namespace ~ delete _;
+114 -5
View File
@@ -23,7 +23,7 @@ enum ScriptFieldType
SByte,
Short,
Int,// int2, int3, int4,
Int, Int2, Int3, Int4,
Long,
Byte,
UShort,
@@ -31,11 +31,69 @@ enum ScriptFieldType
ULong,
// Half, Half2, Half3, Half4,
Float, float2, float3, float4,
Double, // Double2, Double3, Double4,
Double, Double2, Double3, Double4,
Entity
}
extension ScriptFieldType
{
public Type GetBeefType()
{
switch(this)
{
case .Bool:
return typeof(bool);
case .SByte:
return typeof(int8);
case .Short:
return typeof(int16);
case .Int:
return typeof(int32);
case .Int2:
return typeof(int2);
case .Int3:
return typeof(int3);
case .Int4:
return typeof(int4);
case .Long:
return typeof(int64);
case .Byte:
return typeof(uint8);
case .UShort:
return typeof(uint16);
case .UInt:
return typeof(uint32);
case .ULong:
return typeof(uint64);
case .Float:
return typeof(float);
case .float2:
return typeof(float2);
case .float3:
return typeof(float3);
case .float4:
return typeof(float4);
case .Double:
return typeof(double);
case .Double2:
return typeof(double2);
case .Double3:
return typeof(double3);
case .Double4:
return typeof(double4);
default:
return null;
}
}
}
static sealed class ScriptEngineHelper
{
private static Dictionary<StringView, ScriptFieldType> _scriptFieldTypes = new Dictionary<StringView, ScriptFieldType>()
@@ -53,9 +111,10 @@ static sealed class ScriptEngineHelper
("System.UInt64", .ULong),
("System.Single", .Float),
("GlitchyEngine.Math.float2", .float2),
("GlitchyEngine.Math.float3", .float3),
("GlitchyEngine.Math.float4", .float4),
// TODO: We probably want to switch the C#-Library to use the superior floatN-Names
("GlitchyEngine.Math.Vector2", .float2),
("GlitchyEngine.Math.Vector3", .float3),
("GlitchyEngine.Math.Vector4", .float4),
("System.Double", .Double),
@@ -102,6 +161,8 @@ static class ScriptEngine
public static Scene Context => s_Context;
private static Dictionary<UUID, ScriptFieldMap> _entityFields = new .() ~ DeleteDictionaryAndValues!(_);
internal static class Attributes
{
internal static MonoClass* s_ShowInEditorAttribute;
@@ -148,6 +209,22 @@ static class ScriptEngine
//_entityScriptInstances[entity.UUID] = script.Instance..AddRef();
script.Instance.Instantiate(entity.UUID);
CopyEditorFieldsToInstance(entity, script);
}
private static void CopyEditorFieldsToInstance(Entity entity, ScriptComponent* script)
{
// Technically the map is for a different entity (namely the editor-entity),
// however the UUID is the same, so we get the correct field map
let fiels = GetScriptFieldMap(entity);
for (var (fieldName, field) in fiels)
{
// TODO: a litte assertion maybe?
script.Instance.SetFieldValue(field.Field, field._data);
}
}
private static MonoAssembly* LoadCSharpAssembly(StringView assemblyPath)
@@ -290,7 +367,39 @@ static class ScriptEngine
}
}
public static void CreateScriptFieldMap(Entity entity)
{
Log.EngineLogger.AssertDebug(entity.IsValid);
if (_entityFields.TryGetValue(entity.UUID, var entityFields))
{
entityFields.Clear();
}
else
{
entityFields = new Dictionary<StringView, ScriptFieldInstance>();
_entityFields.Add(entity.UUID, entityFields);
}
let scriptComponent = entity.GetComponent<ScriptComponent>();
for (let (fieldName, field) in scriptComponent.ScriptClass.Fields)
{
entityFields.Add(fieldName, ScriptFieldInstance(field));
}
}
public static ScriptFieldMap GetScriptFieldMap(Entity entity)
{
Log.EngineLogger.AssertDebug(entity.IsValid);
let uuid = entity.UUID;
// TODO: Entites bekommen noch kein Eintrag hier!!
Log.EngineLogger.AssertDebug(_entityFields.ContainsKey(uuid));
return _entityFields[uuid];
}
@@ -68,88 +68,4 @@ class ScriptInstance : RefCounter
{
_scriptClass.SetFieldValue<T>(_instance, field.[Friend]_monoField, value);
}
public void CopyEditorFieldsTo(ScriptInstance target)
{
for (let (fieldName, field) in ScriptClass.Fields)
{
switch (field.FieldType)
{
case .Bool:
var value = GetFieldValue<bool>(field);
target.SetFieldValue(field, value);
case .SByte:
var value = GetFieldValue<int8>(field);
target.SetFieldValue(field, value);
case .Short:
var value = GetFieldValue<int16>(field);
target.SetFieldValue(field, value);
case .Int:
var value = GetFieldValue<int32>(field);
target.SetFieldValue(field, value);
case .Long:
var value = GetFieldValue<int64>(field);
target.SetFieldValue(field, value);
case .Byte:
var value = GetFieldValue<uint8>(field);
target.SetFieldValue(field, value);
case .UShort:
var value = GetFieldValue<uint16>(field);
target.SetFieldValue(field, value);
case .UInt:
var value = GetFieldValue<uint32>(field);
target.SetFieldValue(field, value);
case .ULong:
var value = GetFieldValue<uint64>(field);
target.SetFieldValue(field, value);
case .Float:
var value = GetFieldValue<float>(field);
target.SetFieldValue(field, value);
/*case .float2:
GetFieldValue<float2>(field, var value);
if (ImGui.Editfloat2(fieldName, ref value))
SetFieldValue(field, value);
case .float3:
GetFieldValue<float3>(field, var value);
if (ImGui.Editfloat3(fieldName, ref value))
SetFieldValue(field, value);
case .float4:
GetFieldValue<float4>(field, var value);
if (ImGui.Editfloat4(fieldName, ref value))
SetFieldValue(field, value);
case .Double:
var value = GetFieldValue<double>(field);
if (ImGui.DragScalar(fieldName.ToScopeCStr!(), .Double, &value))
SetFieldValue(field, value);
case .Entity:
// TODO!
case .Class:
// TODO!
case .Enum:
// TODO!
case .Struct:
// TODO!*/
/*case .Struct:
ShowStructFields();
{
uint8[128] bla = ?;
GetFieldValue<uint8[128]>(scriptField);
Mono.MonoObject* dings = (Mono.MonoObject*)&bla;
//ShowFields
}*/
default:
Log.EngineLogger.Error($"Unhandled field type {field.FieldType}");
}
}
}
}
@@ -507,8 +507,16 @@ namespace GlitchyEngine.World
struct ScriptComponent : IDisposableComponent
{
private ScriptClass _scriptClass = null;
private ScriptInstance _instance = null;
public ScriptClass ScriptClass
{
get => _scriptClass;
set mut => SetReference!(_scriptClass, value);
}
public ScriptInstance Instance
{
[Inline]
@@ -517,12 +525,16 @@ namespace GlitchyEngine.World
set mut => SetReference!(_instance, value);
}
/// Gets whether or not this script component has a script assigned (that means ScriptClass isn't null).
public bool HasScript => _scriptClass != null;
public bool IsInitialized => _instance?.IsInitialized ?? false;
public bool IsCreated => _instance?.IsCreated ?? false;
public void Dispose() mut
{
ReleaseRefAndNullify!(_scriptClass);
ReleaseRefAndNullify!(_instance);
}
}
+2 -4
View File
@@ -93,13 +93,11 @@ namespace GlitchyEngine.World
Entity targetEntity = target.GetEntityByID(sourceEntity.UUID);
ScriptComponent* targetComponent = targetEntity.AddComponent<ScriptComponent>();
targetComponent.Instance = new ScriptInstance(sourceComponent.Instance.ScriptClass);
targetComponent.Instance = new ScriptInstance(sourceComponent.ScriptClass);
targetComponent.Instance..ReleaseRef();
// We need an instance so we can copy the variables to it
// Initializes the created instance
ScriptEngine.InitializeInstance(targetEntity, targetComponent);
sourceComponent.Instance.CopyEditorFieldsTo(targetComponent.Instance);
}
// Copy transforms... needs special handling for the Parent<->Child relations
@@ -8,6 +8,7 @@ using GlitchyEngine.Core;
using System.Collections;
using GlitchyEngine.Renderer;
using GlitchyEngine.Content;
using GlitchyEngine.Scripting;
namespace GlitchyEngine.World;
@@ -185,6 +186,28 @@ class SceneSerializer
{
Serialize.Value(writer, "Material", component.Material);
});
SerializeComponent<ScriptComponent>(writer, entity, "ScriptComponent", scope (component) =>
{
Serialize.Value(writer, "ScriptClass", component.ScriptClass?.FullName);
if (component.HasScript)
{
let fields = ScriptEngine.GetScriptFieldMap(entity);
for (var (fieldName, fieldInstance) in fields)
{
switch (fieldInstance.Field.FieldType)
{
case .Entity, .Enum, .Class, .Struct:
// TODO: implement
default:
writer.Identifier(fieldName);
Serialize.Value(writer, ValueView(fieldInstance.Field.FieldType.GetBeefType(), &fieldInstance.[Friend]_data), gBonEnv);
}
}
}
});
}
writer.EntryEnd();
@@ -512,6 +535,73 @@ class SceneSerializer
return .Ok;
}));
case "ScriptComponent":
Try!(DeserializeComponent<ScriptComponent>(reader, entity, scope (component) =>
{
String scriptClassName = null;
Try!(Deserialize.Value(reader, "ScriptClass", out scriptClassName));
if (scriptClassName != null)
{
if (ScriptEngine.EntityClasses.TryGetValue(scriptClassName, let scriptClass))
{
component.ScriptClass = scriptClass;
}
delete scriptClassName;
}
if (component.HasScript)
{
// This whole operation is technically a bit junk, because we are not guaranteed to successfully deserialize the scene,
// however we are editing the ScriptEngine because it doesn't care about which scene is active right now.
// The UUID should be unique enough, however if they do overlap (e.g. loading the current scene or simply because we are unlucky)
// we will replace the fields of the active scene, even if deserialization fails...
// But that is a bug for me to rediscover in the distant future, so in case this bug occurred and it took ages for you to
// figure out what happened: You are welcome :)
ScriptEngine.CreateScriptFieldMap(entity);
var fields = ScriptEngine.GetScriptFieldMap(entity);
Try!(reader.EntryEnd());
bool first = true;
while (reader.ObjectHasMore())
{
if (first)
first = false;
else
Try!(reader.EntryEnd());
// TODO: We could think about doing the Try! a little smarter...
// However we always might just fail to deserialize, so it doesn't really matter.
StringView fieldName = Try!(reader.Identifier());
if (fields.ContainsKey(fieldName))
{
var field = ref fields[fieldName];
void* data = &field.[Friend]_data;
Try!(Deserialize.Value(reader, ValueView(field.Field.FieldType.GetBeefType(), data), gBonEnv));
}
}
}
return .Ok;
}));
/*
SerializeComponent<ScriptComponent>(writer, entity, "ScriptComponent", scope (component) =>
{
Serialize.Value(writer, "ScriptClass", component.ScriptClass?.FullName);
});
*/
default:
Log.EngineLogger.AssertDebug(false, "Unknown component type");
//return .Err;