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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-06 05:01:53 +00:00
Made not having a project loaded less crashy
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@@ -83,7 +83,7 @@ namespace GlitchyEditor.EditWindows
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public Span<String> History => _history;
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public StringView CurrentDirectoryPath => _currentIndex >= 0 ? _history[_currentIndex] : "";
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public StringView CurrentDirectoryPath => (_history.Count == 0 || _currentIndex < 0) ? "" : _history[_currentIndex];
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public bool CanGoBack => _currentIndex > 0;
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public bool CanGoForward => (_currentIndex + 1) < _history.Count;
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@@ -92,7 +92,11 @@ namespace GlitchyEditor.EditWindows
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{
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// We always defer the actual navigation to the next frame, so that the UI-rendering and updates are more robust and don't flicker for one frame
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_currentIndex = _nextIndex;
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if (_pathToInsert != null)
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if (String.IsNullOrWhiteSpace(_pathToInsert))
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{
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delete _pathToInsert;
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}
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else
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{
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if (replace)
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{
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@@ -342,7 +346,17 @@ namespace GlitchyEditor.EditWindows
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// Make sure we are in an existing directory.
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if (!_manager.AssetHierarchy.FileExists(CurrentDirectory))
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{
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_directoryHistory.Replace(_manager.AssetDirectory);
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if (Directory.Exists(_manager.AssetDirectory))
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{
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_directoryHistory.Replace(_manager.AssetDirectory);
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}
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else
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{
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// If the assets directory doesn't exist (probably, because we have no project open)
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// we navigate to the resources directory.
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// This MUST exist, otherwise we wouldn't have managed to launch the Editor.
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_directoryHistory.Replace(_manager.ResourcesDirectory);
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}
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}
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_directoryHistory.Update();
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