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DX11: Automatically validate input layouts against vertex shaders
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@@ -216,7 +216,7 @@ namespace GlitchyEngine.Renderer
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{
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Debug.Profiler.ProfileRendererFunction!();
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NativeContext.DrawIndexedInstanced(geometry.IndexCount, geometry.InstanceCount, geometry.IndexByteOffset, 0, 0);
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_context.DrawIndexedInstanced(geometry.IndexCount, geometry.InstanceCount, geometry.IndexByteOffset, 0, 0);
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}
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public override void SetViewport(Viewport viewport)
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