DX11: Automatically validate input layouts against vertex shaders

This commit is contained in:
Simon Lübeß
2022-05-26 11:27:02 +02:00
parent 28f1fad464
commit 164d420a25
11 changed files with 101 additions and 49 deletions
@@ -79,6 +79,8 @@ namespace GlitchyEngine.Renderer
public extern void Draw(uint32 vertexCount, uint32 startVertexIndex = 0);
public extern void DrawIndexed(uint32 indexCount, uint32 startIndexLocation = 0, int32 vertexOffset = 0);
public extern void DrawIndexedInstanced(uint32 indexCountPerInstance, uint32 instanceCount, uint32 startIndexLocation, int32 baseVertexLocation, uint32 startInstanceLocation);
public void SetIndexBuffer(IndexBuffer indexBuffer, uint32 byteOffset = 0)
{