DX11: Automatically validate input layouts against vertex shaders

This commit is contained in:
Simon Lübeß
2022-05-26 11:27:02 +02:00
parent 28f1fad464
commit 164d420a25
11 changed files with 101 additions and 49 deletions
+2 -2
View File
@@ -97,7 +97,7 @@ namespace Sandbox
// Create Input Layout
VertexLayout vertexLayout = new VertexLayout(VertexColorTexture.VertexElements, false, textureEffect.VertexShader);
VertexLayout vertexLayout = new VertexLayout(VertexColorTexture.VertexElements, false);
textureEffect.ReleaseRef();
@@ -233,7 +233,7 @@ namespace Sandbox
materialTestMaterial.SetVariable("BaseColor", Color.White);
materialTestMaterial.SetVariable("LightDir", Vector3(1, 1, -0.5f).Normalized());
ModelLoader.LoadModel("content\\Models\\RiggedFigure\\RiggedFigure.glb", testEffect, materialTestMaterial, _world, Clips);
ModelLoader.LoadModel("content\\Models\\RiggedFigure\\RiggedFigure.glb", materialTestMaterial, _world, Clips);
materialTestMaterial.ReleaseRef();
testEffect.ReleaseRef();