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DX11: Automatically validate input layouts against vertex shaders
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@@ -97,7 +97,7 @@ namespace Sandbox
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// Create Input Layout
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VertexLayout vertexLayout = new VertexLayout(VertexColorTexture.VertexElements, false, textureEffect.VertexShader);
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VertexLayout vertexLayout = new VertexLayout(VertexColorTexture.VertexElements, false);
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textureEffect.ReleaseRef();
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@@ -233,7 +233,7 @@ namespace Sandbox
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materialTestMaterial.SetVariable("BaseColor", Color.White);
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materialTestMaterial.SetVariable("LightDir", Vector3(1, 1, -0.5f).Normalized());
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ModelLoader.LoadModel("content\\Models\\RiggedFigure\\RiggedFigure.glb", testEffect, materialTestMaterial, _world, Clips);
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ModelLoader.LoadModel("content\\Models\\RiggedFigure\\RiggedFigure.glb", materialTestMaterial, _world, Clips);
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materialTestMaterial.ReleaseRef();
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testEffect.ReleaseRef();
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